loftar wrote:Actuarius wrote:Odd, one option not mentioned - character ages faster when logged out, perhaps after a certain period of time (one week?). Easily gamed, perhaps the accumulation of "hibernation weariness" is slowly removed by being logged in - is needed.
Perhaps I completely misunderstand what you're trying to say, but that sounds almost exactly like the first option I listed, only even worse only for the players that play infrequently. Why is that a group that you think should be penalized particularly heavily?
I had to read your list again to fit this idea in with your first option, and yes it is similar/same. From an infrequent-player perspective, it would penalize unless there is a game mechanic that can freeze/suspend aging while logged out. Perhaps a monetized token bought from the shop; I don't know without thinking on this more. Most MMOs with any sort of grind will penalize for not playing, except perhaps EVE (on skills) - but EVE's grind is isk/money and skills are just timed gates slowing access - which can be worked around by buying skill injectors to lessen time. I concede it is a tough mechanic to implement without some sort of alienation penalty against one group or another.
This topic regarding aging while logged in/out is but one crevice in the cliff face for aged-death implementation. No one's done it before, its all-new territory
EDIT: (Additional note on topic) Regardless if one calls it aged-death or something else, the end result being sought is some way to renew the cycle of experience for early-game, mid-game, and end-game. Currently this is implemented by a world-reset. I've been told one other game implements this - One-hour One-Life. I am not familiar with it, however.