add to siege system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

add to siege system

Postby ctopolon4 » Sun Dec 22, 2019 7:47 am

walljump = 50kExp + rareResource (blink)
deathtrap = 25kExp + rareResource (only at claim)

cost increase: village x2, kingdom x2 (village in kingdom = x4)
deathtrap: 1 tile per minimap = death
walljump: auto tp2hf after 1hr of raid

nidbanes gives ability to not left scents on raider's claim and decreases cost of walljump
if raider's PSY sqrt() less than yours => nidbane explode this rageAlt's bunker

lets fun and revenge properly
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Re: add to siege system

Postby SnuggleSnail » Sun Dec 22, 2019 8:57 am

cringe
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Re: add to siege system

Postby wonder-ass » Sun Dec 22, 2019 8:58 am

cringe
see homo sexuality trending,. do not do that.
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Re: add to siege system

Postby vatas » Sun Dec 22, 2019 10:14 am

I can't see any way walljumping mechanic could be balanced. Even one earlier suggestion of "Thief credo you can climb walls but only steal limited amount of items" was fundamentally flawed because in this scenario all valuable items would essentially have to be alt-vaulted (another can of worms) and you want to give walljumper free reign for a FULL HOUR?

Siege/raiding system is admittedly broken or at least unfinished/not working quite as intended right now but the giving players the ability to completely bypass it isn't a solution.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: add to siege system

Postby ctopolon4 » Sun Dec 22, 2019 11:34 am

im always think "why not?".
if you cant balance siege and nidbanes, make it fully broken.
if i see vandal alt's bunker, who broke my road - i dont wanna send useless nidbane which will be killed by more developed char or steals 10% stats from vandal alt. also i dont wanna spend x10 more time for revenge, than my enemy for fun.
if you took my stuff, ill took it back with half cost if i care about it.
if you destroy my kiln, il make same with half cost.
if you are shitty little bastard witch cases troubles to big boys you will be anigilated to 0. (dont sure solo hermit will can afford himself 800kEXP to reach kingdom center \\depends on wall layers)


not balance siege, balance exp gain, and thats all.
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Re: add to siege system

Postby iamahh » Sun Dec 22, 2019 11:43 am

I'm already saying goodbye to my hermit village, not gonna fight any character i know for sure has better gear, stats and ping... but it may be a good thing to take a break
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Re: add to siege system

Postby jorb » Sun Dec 22, 2019 11:52 pm

At least you thought outside of the box!
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Re: add to siege system

Postby Lyrroth » Tue Dec 31, 2019 12:53 pm

as did many
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