Possible siege system

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Possible siege system

Postby Fostik » Sun Dec 22, 2019 11:44 am

Cant even count how many threads already exists about siege, but i decided to write another one, for some discussions maybe.
My main focus is confrontation between resources and pvp strengs.

So, there are two action groups: attackers and defenders

So siege scenario will be like:
1. Set up siege claim near village or someone's place.
2. Siege claim will notify claim owners or village about siege event
3. When siege claim is set - it will determine a time when siege will start. This time will be random for both sides
4. When siege time has come, there will be a window in some minutes, or hours when siege engine can be built on siege claim, and can be used without waiting.
5. By using some resources/village authority/whatnot defenders and attackers can slide siege time for random amount of time later.

How to ballance it:
Siege claim should be resource demand, to prevent noob hunting or noob villages rading for small loop
Siege time shifting should be resource demand, so rich villages should defend themselves with big resource waste.
Siege window should'nt be so long, so defenders will be able to knock back the attackers.
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Re: Possible siege system

Postby SnuggleSnail » Sun Dec 22, 2019 11:29 pm

Fostik wrote:3. When siege claim is set - it will determine a time when siege will start. This time will be random for both sides
4. When siege time has come, there will be a window in some minutes, or hours when siege engine can be built on siege claim, and can be used without waiting.


If this is the case it may as well read "the attacker picks when the siege begins", since they can just spam attacks until they randomly get a favorable time. People aren't on call 24/7, but it isn't that hard to convince everybody to stay up late one night to attack their enemy. This creates an absurdly large attacker advantage, especially when you only need to spend an hour on the entire siege, which would include breaking Vidols/Pclaims 100% of the time.

In the case of intermediate villages, probably they won't even have somebody able to be on 24/7, so even a single hermit spamming them with attacks will eventually find a day where just nobody had the time to be there and kill his vandal alt. That said, the bigger threat is probably from bored faction fighters that can 1v8 an entire intermediate village without much effort. If it's only one hour's effort to raid a village, I sure know I'd destroy every single one I come across. In the case of hermit villages, I imagine a lot of intermediate villages would treat them like factions would treat intermediate villages.

The above assumes the cost to begin a siege is low.
If the cost is high, then small/intermediate villages will functionally have their ability to siege removed - while presumably factions will retain their ability to siege whoever they want. Outpost villages, vaults, resource claims, and safe palis would no longer be economically viable to siege. The meta for faction villages would become a fuckload of pclaim plots, with a Vclaimed curtain will, making sieging them cancer, especially in conjunction with:
Fostik wrote:5. By using some resources/village authority/whatnot defenders and attackers can slide siege time for random amount of time later.


My village has 7m authority, with zero statues of the chieftain built. If I actually cared about having authority, I could very easily have 100m+ by the end of the week, and have enough icicles ready to refill 10 times over on 2k charisma characters. That's true to a greater extent for anybody who spirals anvils, meanwhile small/intermediate villages have no hope of ever having anywhere near as much authority. If the cost is a resource, then I assure you any faction village will be able to produce a functionally infinite supply of it.
Image

If the above system were introduced, it would probably kill the game. It spooks me that jorb seemed to respond positively to a suggestion that sounded vaguely like this on stream.
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Re: Possible siege system

Postby Fostik » Mon Dec 23, 2019 12:48 am

Well, siege claim doesnt require rework of current siege. Current siege mechanisms will have same timers if built outside of siege claim, so you can use them against small claims.

And yes, i've pointed your thought that fraction villages will be unraidable just because they have a lot of resources. What is wrong with that? If you want to destroy such big community you should waste more resources than they have. In other case small group of noobs will smash their wall when they sleep and kill all 300q cows just for lulz?
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Re: Possible siege system

Postby SnuggleSnail » Mon Dec 23, 2019 1:09 am

OK, so two acceptable tenets of your suggestion are:
1) Faction bases should be unraidable
2) Anybody decent at combat with a good character should be able to siege basically any non faction village solo with less than an hour's work

I gotta say, I'd personally enjoy that system a lot for a month before everybody outside of top tier villages quit and the game dies
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Re: Possible siege system

Postby snapko1 » Tue Dec 24, 2019 1:11 pm

On stream devs had an idea of defenders channeling claim to strengthen it, basically giving defenders
advantage of choosing time of possible claim weakness (aka siege window for attackers) and attackers need to scout enemy village first to know when they do that, to prepare for the next window. Noone was talking about giving attackers right to choose time of siege. And its a terrible idea...
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Re: Possible siege system

Postby MagicManICT » Tue Dec 24, 2019 5:35 pm

snapko1 wrote: Noone was talking about giving attackers right to choose time of siege. And its a terrible idea...

IMO, there could be some sort of back and forth on this. Worst result: nobody gets a "good time" and the whole thing expires and needs to be done again. Ideal result: both sides come to some sort of middle ground they can both rally around.
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Re: Possible siege system

Postby snapko1 » Wed Dec 25, 2019 11:15 pm

MagicManICT wrote:
snapko1 wrote: Noone was talking about giving attackers right to choose time of siege. And its a terrible idea...

IMO, there could be some sort of back and forth on this. Worst result: nobody gets a "good time" and the whole thing expires and needs to be done again. Ideal result: both sides come to some sort of middle ground they can both rally around.

I dont think that works for anything related to defence of owned property, I can see random time working for meteor or any un-owned stuff, but since once side is risking their home while other one pretty much "nothing", defenders should get advantage of choosing suitable for them time.
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Re: Possible siege system

Postby Lyrroth » Tue Dec 31, 2019 12:52 pm

there is a lot of siege ideas on forum and then often each other double and even you dont care to check tchem / refresh so why should dev spend their time doing that? any siege idea is dead because solution isnt simple and jorbtar as well as most of this community dont read long posts
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