Fostik wrote:3. When siege claim is set - it will determine a time when siege will start. This time will be random for both sides
4. When siege time has come, there will be a window in some minutes, or hours when siege engine can be built on siege claim, and can be used without waiting.
If this is the case it may as well read "the attacker picks when the siege begins", since they can just spam attacks until they randomly get a favorable time. People aren't on call 24/7, but it isn't that hard to convince everybody to stay up late one night to attack their enemy. This creates an absurdly large attacker advantage, especially when you only need to spend an hour on the entire siege, which would include breaking Vidols/Pclaims 100% of the time.
In the case of intermediate villages, probably they won't even have somebody able to be on 24/7, so even a single hermit spamming them with attacks will eventually find a day where just nobody had the time to be there and kill his vandal alt. That said, the bigger threat is probably from bored faction fighters that can 1v8 an entire intermediate village without much effort. If it's only one hour's effort to raid a village, I sure know I'd destroy every single one I come across. In the case of hermit villages, I imagine a lot of intermediate villages would treat them like factions would treat intermediate villages.
The above assumes the cost to begin a siege is low.
If the cost is high, then small/intermediate villages will functionally have their ability to siege removed - while presumably factions will retain their ability to siege whoever they want. Outpost villages, vaults, resource claims, and safe palis would no longer be economically viable to siege. The meta for faction villages would become a fuckload of pclaim plots, with a Vclaimed curtain will, making sieging them cancer, especially in conjunction with:
Fostik wrote:5. By using some resources/village authority/whatnot defenders and attackers can slide siege time for random amount of time later.
My village has 7m authority, with zero statues of the chieftain built. If I actually cared about having authority, I could very easily have 100m+ by the end of the week, and have enough icicles ready to refill 10 times over on 2k charisma characters. That's true to a greater extent for anybody who spirals anvils, meanwhile small/intermediate villages have no hope of ever having anywhere near as much authority. If the cost is a resource, then I assure you any faction village will be able to produce a functionally infinite supply of it.

If the above system were introduced, it would probably kill the game. It spooks me that jorb seemed to respond positively to a suggestion that sounded vaguely like this on stream.