shubla wrote:Should just be like in salem, eating food without table wouldn't give hunger, feps or satiations, and eating it with table would give feps, hunger and satiations. Thus people could replenish their energy bar without worrying about ruining their hunger bar. Alts would be tackled, all problems solved, I don't see any downsides. Tables are easy to construct.
This seems nearly win-win. Also, as a new player in winter, one can't farm, and most(?) foraged foods are non-existent. Reliance is on hunted game for food, limiting variety. Less time gathering food means more time for other things like building, mining, digging, and woodcutting - and that requires energy killing hunger. Truth be told, I almost feel like logging in during Winter is much more of an opportunity cost then not logging in due to energy and hunger constraints.
Hunger and eating tied to stat gain is such an interesting mechanic the theorist in me would hate to see it disappear entirely. Anecdotally the outcry to remove hunger seems to outweigh keeping it, but this idea of choice between food as energy and food as ?nutrition? seems like it would work rather well.
Merry Christmas Nerds! And Merry Christmas to the douche-nozzle who rode up on a horse and attached to my toon's cart full of goods and hearthed away as I was typing "Hi".