New wounds suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New wounds suggestions

Postby MarcusXDead » Tue Dec 24, 2019 1:43 pm

Someone told me that Loftar mentioned adding new type of wounds on last devstream.
I honestly don't see the point in adding new injuries for poor alts that will take all the blow instead of bigger boys mains, so...
I, for instance, suggest adding hemorrhoids as a nice new addition to the game! ¦]
Seriously, those fat asses called mains, who log in to take a sit in a chair and feast on luxury dishes with good stats that alts prepared for them deserve no less than this.
If your character does no other activity rather than sitting and eating it's only natural. Might as well be combined with overweight status!
I'll leave debuff stats for those open for discussion.
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Re: New wounds suggestions

Postby ctopolon4 » Tue Dec 24, 2019 2:26 pm

gastritis - if you character starving at 300% food efficiency
causes nausea and vomiting, bloating, loss of appetite and heartburn (lose stats, slow movement, fail jobs)

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Re: New wounds suggestions

Postby SnuggleSnail » Tue Dec 24, 2019 2:43 pm

haha it sure would be funny if the game were arbitrarily made worse with no reason other than to briefly feeling good about knowing somebody other than yourself is going to be inconvenienced amirite lolXD ¦] ¦] ¦] ¦] ¦] ¦] ¦] ¦] ¦] ¦]
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Re: New wounds suggestions

Postby ctopolon4 » Tue Dec 24, 2019 2:54 pm

SnuggleSnail wrote:the game were arbitrarily made worse

yeah lets add hunger, satiations, wounds, credo cost increase - for slow down gameplay on one character
lets everyone have 10 accounts to play without suffer and #farmingWOK
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Re: New wounds suggestions

Postby MarcusXDead » Tue Dec 24, 2019 4:33 pm

ctopolon4 wrote:
SnuggleSnail wrote:the game were arbitrarily made worse

yeah lets add hunger, satiations, wounds, credo cost increase - for slow down gameplay on one character
lets everyone have 10 accounts to play without suffer and #farmingWOK

Actually a valid point out there.
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Re: New wounds suggestions

Postby Granger » Wed Dec 25, 2019 12:28 am

MarcusXDead wrote:Someone told me that Loftar mentioned adding new type of wounds on last devstream.
I honestly don't see the point in adding new injuries for poor alts that will take all the blow instead of bigger boys mains, so...
I, for instance, suggest adding hemorrhoids as a nice new addition to the game! ¦]
Seriously, those fat asses called mains, who log in to take a sit in a chair and feast on luxury dishes with good stats that alts prepared for them deserve no less than this.
If your character does no other activity rather than sitting and eating it's only natural. Might as well be combined with overweight status!
I'll leave debuff stats for those open for discussion.

I like your way of thinking.
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Re: New wounds suggestions

Postby shubla » Wed Dec 25, 2019 2:04 am

Moving too fast on top of ice could give a chance to slip and fall, possibly causing some bones to break.
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Re: New wounds suggestions

Postby snapko1 » Wed Dec 25, 2019 11:12 pm

shubla wrote:Moving too fast on top of ice could give a chance to slip and fall, possibly causing some bones to break.

I like this one, winter should be dangerous, you should get hypothermia as well if you are away from any source of heat for long time! Went on quest? Die in misery!!!
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Re: New wounds suggestions

Postby ctopolon4 » Thu Dec 26, 2019 9:54 am

snapko1 wrote:Went on quest? Die in misery!!!

quests should work at winter, if U wanna go 4'em
viewtopic.php?f=48&t=66816&p=844351#p844344
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Re: New wounds suggestions

Postby DDDsDD999 » Fri Dec 27, 2019 3:15 am

Plagues where 50% of characters in the game instantly drop dead when? They had it coming for playing the game.
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