SnuggleSnail wrote:Heart Containers
SnuggleSnail wrote:Scholarly Accounts
SnuggleSnail wrote:Anvil Spiraling
SnuggleSnail wrote:Raw Hide XP cost is too high
Zentetsuken wrote:Instead of heart containers, just make dungeon bosses have a chance to drop part of a "boss clothing set." Maybe there is like a hat, boot, pants, shirt for each boss, and they can even be slottable clothing or something
Fostik wrote:Zentetsuken wrote:Instead of heart containers, just make dungeon bosses have a chance to drop part of a "boss clothing set." Maybe there is like a hat, boot, pants, shirt for each boss, and they can even be slottable clothing or something
And H&H will join list of the games, who killed it's crafting mechanics&economics by boss loot
Zentetsuken wrote:How the fuck are crafting mechanics changed by removing heart containers?
How are economics killed by removing 1 item?
What are you even talking about?
Fostik wrote:Zentetsuken wrote:How the fuck are crafting mechanics changed by removing heart containers?
How are economics killed by removing 1 item?
What are you even talking about?
Problem is not comes from removing heart containers. The main issue - is boss loot clothing, which can become better than other clothing, therefore will become mandatory for top tier players - just go and loot best set, no need to craft, trade, spiral things for quaity etc.
DPblH wrote:Lets then fix village authority management. It shouldn't be like you can cover everything with your banners. Lets say, banners should eat more authority (and even more frequently) as they more far from village idol.
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