overtyped wrote:or OR you could go play hello kitty island adventure and not come back, and stop trying to pussify the game.
Quit trying to defend the indefensible. They were bad before the recent combat change (that was reverted). That change just showed how broken they were. At least, on paper, they're bad. As the scenario you present shows, it's bad to not have access to any, and bad to use too many because it just won't make your game any easier. Also, that whole previous argument is just laughable. Show me a game where a casual can actually compete with a serious competitor. Just cause you max level max gear in WoW or some other MMORPG doesn't make you competitive no matter how much the devs try to level the playing field. (Just take chess for an example. Everyone starts off with the exact same pieces!)
If they're kept, the +10 con (i'd suggest lower like 1, 2, or 5) is the best bet.
Could someone that has used a lot of heart containers actually chime in and give an analysis, though, or some stats from their character if they're willing to share? Us scrubs can theorycraft min/maxing characters all day, but what we think works and how it looks on paper is different than what actually shows up in practice.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.