before applying a patch like this, you should, as a dev, be SURE anyone cannot loose his ward to a game problem/mechanic. Example: i live in a small island atm, have put my heart fire outside of my small walled area, just a few tiles. Teleported back some days ago, when the game loaded up the screen i was ko'ed on the ground because i was instantly attacked by a pack of wolves. I also still remember last world, when i was killed on my knarr because of a server problem and my toon was still online after the crash for a few MINUTES (not seconds); heck, some days you can be ko'ed by ants too for lag or just because you had a new toon and got a champ ant...then there's mining, and all the shit that gets out of the walls like aliens do when you mine, then you can have a collapse EVEN if you had supports in place, then there are animals you cannot run from if they target you and now you cannot even get inside a mound for safety because said animal can simply bash it and ko again.
Then there's the fact you don't have numen thingy at start but only after a while you're playing, making everyone that did not raised enough LP to get the skill totally unsafe and with no way to find safety except by asking to a community. Man, really, if you want everyone not in pvp to stop playing, keep going: the game already have a learning curve on many aspects so steep it needs crampons or a rope to get to it, then you keep changing things that are working decently every 3-4 months...damn, keeping our knowledge of the game on par with the changes starts to begin a work!
Btw: a good way to implement a form of protection, especially for noobs and for those who won't tamper in pvp that much, can be having a hinerit mechanic that gives back less and less the more times you die: maybe from 80% skill/stat the first time, and going down by 5-10% for each death; also, remove the recipes and combat discoveries to be found again, the character will hinerit them too but the more he dies, the more of the discoveries he forget.