Knockout-protection on death:
"K/O-protection" implies the ability to be immune to combat relations while knocked out. Presently, all players, save those who buy the skill "Rage" always enjoy it. People who buy "Rage" never enjoy it.
Proposed changes
- Players no longer enjoy K/O-protection by default.
- You get K/O protection by activating a new Rite called "Ancestral Ward".
- An "Ancestral Ward" lasts indefinitely, or until you wake up from a knock out.
- The cost of activating an "Ancestral Ward" is 0 + (1 * Number of Activations of Ancestral Ward) Numen points.
- Ancestral Ward has a non-interruptable, 5-second casting time.
- "Ancestral Ward" is unlocked by a new skill "Ancestral Worship", which costs 5k LP, depdenent upon "Hearth Magic".
- The skill "Rage" no longer implies anything for your K/O-protection.
- Another new/old skill "Murder", is introduced. If you do not have Murder, you cannot have Combat Relations with K/O-ed characters.
- Transitionally, all players get a one-off "Ancestral Ward" when logging in after the change is made, free of charge.
Reasoning
While we've felt that introducing K/O-protection as a concept in the game has led to some good things, i.e. the ability to be out and about questing, foraging, &c, without complete fear of random ganks, we also feel that it has certain unsound effects, like 1) Death not being much of a thing at all relative animals, or players. 2) Random no-investment alts being somewhat OP.
We feel that these changes could make K/Os a more relevant game mechanic, death a more real possibility, but with some offset against the more complete volatility of the older life/death regimes. Especially, we think this could make it more of an actual, real, and potentially tough decision when and whether to activate the protection, potentially leaving you vulnerable in particular situations.
Archery Tower Exclusion range
We will be, generally, introducing a simple rubble object, indicating the bounding box of destroyed buildings for some time after their destruction. With this in place, we additionally plan to make it so that the rubble object for archery towers maintain the archery tower exclusion zone for 24hrs after the destruction of one, meaning that you would be potentially significantly more limited in when and where you can place them.
Let us know what you think.