by Elur » Fri Jan 31, 2020 12:25 am
Since I'm relatively new (well, returning from legacy, but never been more than a scrub) - and new players are mentioned a lot as a target group in this topic - I decided to throw in my 2 cents.
First of all I have to say that as a casual player I'm enjoying the game a lot more precisely because of the changes I've seen compared to legacy - and the biggest one surely is the "get Rage - risk dying" one. According to my humble observations this has made people more social, I've managed to meet at least 10 different characters and not get pummeled thus far - I traded quest items, chatted with random people, made some friends. I even got my girlfriend and am currently enlisting more people to play the game as it is way more newb-friendly than I remember legacy haven ever being (as a hermit - autohearth was a must, I've lost at least 3 chars back in the day, each close encounter I've had back in legacy ended up with the person/people attacking me, no exceptions). To be honest - I don't know much about higher level play and the problems that the current system poses - I just want to say that for me and my friends - it has drawn us back into the game.
On a second note the proposed system sounds contrary to its purpose, as many have already stated (advanced players will enjoy greater protection, which they do anyway because of higher stats/higher skill and game knowledge). If the greatest problem of the current "always on" protection is that people are griefing with fresh characters - a simpler solution is available imho. Rage stays the same but becomes a prerequisite for Tresspassing, Vandalism, etc. You want to grief? Sure, you just have to invest all those LP + expose your alt to the risk of dying. Tying in the numen system to a castable death ward seems kind of convoluted, to be honest.
And lastly - if the dev goal is to make death a bigger possibility during hunting - carnivores should, imo, be able to kill you from time to time (lynx, bear and any new ones that come in the future), regardless of the char having Rage or not. Even if you're new it should be obvious that approaching a large, growling bear is not a smart idea.
Sorry if my contributions seem overly simplistic, just trying to help. Love the game btw, thank you, devs, for the hard work and I'm glad the community is still holding strong. Cheers!