Village-claimed gates:
Think fence-gates placed on village roads. (ie: no pclaim involved)
Seems to block continues fast-travel (ie:teleport), even when gate is open and character is village member.
Is this correct ? (ie: v-claimed gate will always block continues fast-travel, open or shut, for all.)
Intentional ?
- game-design or to keep code happy ?
(you can of course pick up the fast travel at the next pole ... ie: semi-continues.)