Information about item/object creator(s)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Information about item/object creator(s)

Postby MarcusXDead » Tue Feb 11, 2020 1:26 pm

Is there any particular reason why can't we have additional information on everything about who took part/created something? Like a brand mark.
For example, if you create something, it can be either automatically, or with help of some tools/actions (but only if you created it) be branded as yours, but only if you toggle "branding" on. Information should be stored anyway, but if branding wasn't on it will be shown only to devs. If the object was branded, it can be checked with some "observe origins" action. It can even require magnifying glass to function (won't be consumed).
When something is built, be it house, wheelbarrow or a boat, it will contain the names of people who created it, up to 3 people who applied most of needed items to construction sign, for example.

It will be quite cool to have this feature! First of all, it might help devs in some situations. Then, it will be cool having top q items on market made by some famous blacksmith, or seeds, collected by some "best farmer in the game". People will be able to define if the equipment they lost in battle some time ago and now got back is the very same they made.

Why togglable "braning" button?
So people won't be able to memorize other character names by just observing any item they can. It will be really bad idea for pvp. So I mainly suggest this for devs usage and for roleplay/dicking around.

I remember when something similar was introduced into Rust. It was buggly like hell, and was removed (because there all people who were involved to object were displayed, and if someone crafted an axe and gave it away to some noob, everything made by that noob afterwards was "partly" owned by said someone, therefore giving them exp for every giving-exp action made with anything that was 0.00001% made from wood chopped by that noob with axe. I suggest only 1 master for items and up to 3 for boats and other objects, and it doesn't involve any gain like in rust, so it shouldn't be a problem.) but while it lasted, I liked the feature a lot.

So, what's your thoughts/suggestions about it?
^The wall of text^
MarcusXDead
 
Posts: 94
Joined: Fri Mar 23, 2018 11:23 pm

Re: Information about item/object creator(s)

Postby Apocoreo » Tue Feb 11, 2020 9:48 pm

I think they've started testing a similar concept with "memories of pain".

Be cool to expand the use of the identify tool to give this information. I was already tempting to make a thread suggesting the identify tool tells what what kind of tree you're looking at.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
User avatar
Apocoreo
 
Posts: 897
Joined: Wed Feb 02, 2011 4:33 pm

Re: Information about item/object creator(s)

Postby MagicManICT » Wed Feb 12, 2020 12:11 am

MarcusXDead wrote:Is there any particular reason why can't we have additional information on everything about who took part/created something? Like a brand mark.

It's been requested multiple times in the past. I really don't recall whether there's been any feedback on "yes, we could do this at some point" or "no, we don't want to or not feasible."

This has definitely been a popular request when it does come up.

MarcusXDead wrote:Why togglable "braning" button?
So people won't be able to memorize other character names by just observing any item they can. It will be really bad idea for pvp. So I mainly suggest this for devs usage and for roleplay/dicking around.

No reason to be able to memorize a character from an item they made, though there could be a bit of player lore build up as "Crafter Joe" becomes known as the maker of fine quality mining picks and shovels. I do like the idea of making items anonymously as an option.

Apocoreo wrote:I think they've started testing a similar concept with "memories of pain".

Someone else suggested, and I think is likely, that this was a precursor to the inherited values we see with spices and such, and food items. Creator tags (or whatever term has been used before) wouldn't need to be inherited like Memories of Pain or spice and ingredient amounts, and while interesting, probably would be too much information.

Apocoreo wrote:I was already tempting to make a thread suggesting the identify tool tells what what kind of tree you're looking at.

Most of the custom clients have an option to show this via a key combo. There was a thread a few months ago with a collection of ideas that the standard client could use to make it more user friendly. (I believe this thread is it.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], SexyBigBoobaDakkan and 2 guests