Localised Resources Improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Localised Resources Improvements

Postby jock » Sun Feb 23, 2020 5:53 pm

This Suggestion WILL require consideration on how many localised resources are placed into the world with a consideration of current uses to be kept in mind.

The main purposes of this suggestion are:

    Progress the Average World development.
    Improve player accessibility for starting late
    Buff Foraging and Gathering
    Increase the Implicit value of owning Resources.
    Encourage the contesting of localised resources.

Claimed in Realm

Having These localised resources within your realm will give a bonus to all realm areas. Each Localised Resources will be additive to a total bonus.

**Alternatives discussion has lead to the idea of applying the buff to the continent rather than more stacking on realms**

The Buffs are as Follows:

Abyssal Chasm - All Cave Foragables are 1ql higher
Ancient Windthrow - All trees are 1ql Higher
Clay Pit - All Clay is 1ql Higher
Driftkelp Island - All Sea foragables are 1ql higher*
Fairy Stone - All Land foragbles are 1ql Higher*
Geyser - All Sand is 1ql Higher
Great Cave Organ - All Cave Creatures are 1ql Higher
Guano Pile - All Dirt is 1ql Higher
HeadWaters - All Water is 1ql Higher
Heart of the Woods - All land Animals are 1ql Higher
Ice Spire - All Rare foragable Curios are 1ql Higher
Jutun Mussel - All Pearls are produced 1 ql higher
LilyPad Lotus - All Food forages are 1ql Higher
Rock Crystal - All Rock is 1ql Higher
Salt Basin - All Fish and water Creatures are 1ql Higher

Rules of Note:
*Does not apply to salvage
**Applies to natural Occurring only
***Does not apply to localised Resources

Claimed In Villages

Localised Resources that are claimed by towns will give bonuses to villagers/people within that town.

Abyssal Chasm - Cave Resources Act 5ql Higher
Ancient Windthrow - Healing Acts 5ql Higher
Clay Pit - Clay/bricks act 5ql higher
Driftkelp Island - Salads Act 5ql Higher
Fairy Stone - Crops Act 5ql Higher
Geyser - Fuel Acts 5ql Higher
Great Cave Organ - Rocks Act 5ql Higher
Guano Pile - Mulch/dirt Acts as 5 ql Higher
HeadWaters - water quality acts as 5 ql Higher
Heart of the Woods - Reduced travel weariness gained 25%
Ice Spire - Increase mental Weight by 5%
Jutun Mussel - Pearls produced are 5ql Higher
LilyPad Lotus - Food Acts 5ql Higher
Rock Crystal - Gems are Mined 5ql Higher
Salt Basin - Tableware Acts 5ql Higher

*Buffs are non Cumulative, therefore having more than one of the same type does NOT stack for villages.
**Acts = applies when crafting
Last edited by jock on Wed Feb 26, 2020 10:41 am, edited 4 times in total.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby Milkerr » Sun Feb 23, 2020 6:05 pm

+1
Milkerr
 
Posts: 1
Joined: Fri Feb 01, 2019 9:32 pm

Re: Localised Resources Improvements

Postby SnuggleSnail » Sun Feb 23, 2020 6:13 pm

Snowballing bad,
Realm buffs do the opposite of causing conflict,
Realms reach pretty close to their peak size relatively quickly,
Attacking cairns is homosexual/slow,
Sieging banner tendrils without just destroying the Vidol is unrealistic,
Encouraging ppl to banner the world would probs make foraging/hunting kinda aids due to low spawns,
Encouraging ppl to banner specifically geysers would be kinda bad for siege
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3013
Joined: Sat Oct 12, 2013 4:04 pm

Re: Localised Resources Improvements

Postby foki1 » Sun Feb 23, 2020 10:35 pm

+1
foki1
 
Posts: 22
Joined: Fri Oct 04, 2013 6:22 pm

Re: Localised Resources Improvements

Postby Balanced » Sun Feb 23, 2020 11:31 pm

+1 sick of bots logging in the moment resources spawn :)
Balanced
 
Posts: 13
Joined: Sun May 29, 2016 5:50 pm

Re: Localised Resources Improvements

Postby Ricu » Sun Feb 23, 2020 11:38 pm

+1 / death to bots
User avatar
Ricu
 
Posts: 30
Joined: Fri Jan 06, 2017 10:02 pm
Location: Transylvania

Re: Localised Resources Improvements

Postby jock » Mon Feb 24, 2020 12:31 pm

More feedback would be good
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Re: Localised Resources Improvements

Postby SaltyCrate » Mon Feb 24, 2020 12:53 pm

I like the notion at least. The particulars are messy here and there, but they could be easily changed if needed.
User avatar
SaltyCrate
 
Posts: 160
Joined: Fri Nov 04, 2016 6:34 pm

Re: Localised Resources Improvements

Postby Mario_Demorez » Mon Feb 24, 2020 3:53 pm

Is this change removing the spawning of resources from these? Otherwise this just makes it more likely for all of them to be claimed by strong factions. Not sure how this removes bots or hurts them.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Localised Resources Improvements

Postby jock » Mon Feb 24, 2020 4:10 pm

Mario_Demorez wrote:Is this change removing the spawning of resources from these? Otherwise this just makes it more likely for all of them to be claimed by strong factions. Not sure how this removes bots or hurts them.


No it just gives the "world" and the village containing them a bonus.

So everyone gets the benefits of these being held.
jock
 
Posts: 699
Joined: Thu Mar 08, 2012 7:27 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 2 guests