Consider partial wipes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Consider partial wipes

Postby overtyped » Mon Feb 24, 2020 6:46 am

This game has been going on for many years and worlds, so what about partial resets to retain more players? Basically you lose everything except your character and his stats/skills.

Currently the sheer lack of any sort of permanence is what kills the game for me at least, and i'm sure that's the same as the majority who quit.

I would suggest old character should have to wait a week before joining the new world to prevent wholesale slaughter, so people can get defenses up before then.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Consider partial wipes

Postby shubla » Mon Feb 24, 2020 6:55 am

overtyped wrote:This game has been going on for many years and worlds, so what about partial resets to retain more players? Basically you lose everything except your character and his stats/skills.

Currently the sheer lack of any sort of permanence is what kills the game for me at least, and i'm sure that's the same as the majority who quit.

I think that most people quit the game because they just get bored/raided/killed.

Keeping stats between worlds would make resets pretty much useless. Noobs would be totally doomed when world resets and old people get to keep their 10 000 str and 100000 uac chars!
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Re: Consider partial wipes

Postby overtyped » Mon Feb 24, 2020 6:59 am

shubla wrote:
overtyped wrote:This game has been going on for many years and worlds, so what about partial resets to retain more players? Basically you lose everything except your character and his stats/skills.

Currently the sheer lack of any sort of permanence is what kills the game for me at least, and i'm sure that's the same as the majority who quit.

I think that most people quit the game because they just get bored/raided/killed.

Keeping stats between worlds would make resets pretty much useless. Noobs would be totally doomed when world resets and old people get to keep their 10 000 str and 100000 uac chars!

i'd actually be pretty okay with that. Noobs are doomed after 3 days in a new world if they cross the wrong people regardless, so it doesn't really matter. Even a noob with stats in the 30's would be happier keeping their character from a previous world and have it brought into the new one rather than losing it along with those super high stats guys. At least i feel that way!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Consider partial wipes

Postby MagicManICT » Mon Feb 24, 2020 7:51 am

I could see the request being nice for some wipes, like when there's a world issue (say w5, w6 for anyone that was around back then), but more often than not, there's usually at least a few balance changes to go along with the start of a new world that invalidates older characters, anyway.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Consider partial wipes

Postby overtyped » Mon Feb 24, 2020 9:06 am

MagicManICT wrote:I could see the request being nice for some wipes, like when there's a world issue (say w5, w6 for anyone that was around back then), but more often than not, there's usually at least a few balance changes to go along with the start of a new world that invalidates older characters, anyway.

As it is it'll continue to suck for me, and people who want some sense of permanence, some small attachment to their character.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Consider partial wipes

Postby MagicManICT » Mon Feb 24, 2020 9:38 am

I share the sentiment with you on this. It's nice coming and going from an RPG months or years later and having access to old characters again without needing to spend a month or more grinding back up. (At least in most MMOs, it's a month or so... a couple can be done in days or weeks or even buy your levels... because well, this is my 8th server jump and 10th discipline priest or some such.)
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Re: Consider partial wipes

Postby azrid » Mon Feb 24, 2020 5:32 pm

sounds stupid, self centered and short sighted
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Re: Consider partial wipes

Postby Audiosmurf » Mon Feb 24, 2020 5:39 pm

My own idea for partial wipes has always been something like "scramble up the map somehow and then simulate like 3 years worth of decay." New characters and everything with tiny traces of the previous world, some ancient mostly reclaimed paving, stuff like that. Probably would have to do something like apply a flat Q10 to everything retained, like trees or any structures that survived.

Hate the idea of retaining characters, though. I'd argue the opposite of what you're saying, the lack of permanence is what makes the game for a lot of people.
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Re: Consider partial wipes

Postby wonder-ass » Mon Feb 24, 2020 5:55 pm

the entire faction grinds 1 character to dumb high stats before reset so that he can be undefeated at world start. this is literally snowballing the next world too xd.
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Re: Consider partial wipes

Postby MightySheep » Mon Feb 24, 2020 6:04 pm

I dont wanna keep stats but Ive always thought you should at least have something to show for all the effort you put even if its as simple as a forum badge based on your "total lp earned" or an in game cosmetic
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