by Fierce_Deity » Tue Feb 25, 2020 8:26 am
I think siege needs more structure and limitations upon it that make base wiping undesirable or impossible. I like the idea of power levels for claims, but having a level 0 window is gross. Make power level something to be maintained that gives a village/claim bonuses at various stages or something. This is a bit long, and may warrant its on thread...Heres my idea on it:
1. A Challenge Has Been Issued
A challenge should be issued by the raiding group. The challenge serves to give the defenders a heads up(24 hours or based on claim power levels), and makes the player who issued the challenger a raid leader. The raid leader may add folks to his raiding party, up to a certain limit that could vary based on claim size and power level. Someone on the defending claim can be set as the defense leader or some such, which functions similarly to a raid leader. All villagers are inherently on the 'defending party', but the defense leader can enlist the aid of a limited amount of outside help and add them to the defending parties group. Not sure how much outside help should be allowed, something worth discussing I suppose. Part of the goal of this idea is to make the raiding party and defending party close in numbers. The challenge could be a structure with text on it...yea that sounds fun.
2. Raid Window & Lock Down Period
There will be a 'raid window' of 4 hours(seriously don't get hung up on numbers), during which siege equipment can be placed by the raid party. The raid party will be the only folks who can build or use siege equipment on the target claim during this time.
The defenders will have the option to shift the raid window by some amount, +-8 hrs or so. This is to try and alleviate defenders work or sleeping schedules being targeted, but that may be a hopeless goal.
The challenge time and raid window together create the "Lock Down Period". A time during which some limitations are placed on the claim. Metals, curios, food, and possibly other items cannot be removed from the target claim during the lock down period. No restrictions are placed on what can be brought into a base during this time. Hearthfires cannot be moved off the claim, and new villagers cannot be added during this period. Developed hearthfires of non-villagers cannot be build on the claim during the lock down period. I don't care if new characters can be made or not. Hearthfires are lootable during a raid window.
I have not decided if those not part of the raiding part/defending party should be able to participate in combat on the target claim during the raid window. I'm leaning towards not, but this is a good matter to discuss.
3. Breaching
Just to reiterate, during the raid window only the raiding party will be able to perform actual acts of siege on the walls of the target claim. They are also the only ones who can breach and steal from the target claim during the raid window. Defenders can use a breach freely if one is made.
So somehow someway the raiders are smacking the walls to damage them, and without resistance it takes an hour for a palisade, and 2 hours for a brick wall to create a "breach". 2 breaches can be created during a raid window. Members of the raiding party can enter through a breach.
Raiders who breach will find that locks are surprisingly easy to pick, hearthfires can be looted, and the damage they take for certain things is altered. Its a raid, and the goal is to steal riches and slay those who dare to defend, not wipe the base off the map. Tresspass/Rummage deals no damage, theft deals normal damage, vandalism deals variable damage based on structures health and quality, if relevant. (side idea: picking locks that use the same key take less time for a raid windows duration)
Those in the raiding party can cross a breaches threshold any amount of times, but it should have some health or stamina cost involved with doing so. With a small damagey wall section to prevent trying to set containers on a breaches edge and grab them from the other side. Gates kind of become a sore subject at this point in the idea, as I'm not sure how to handle raiders opening a way outside to bypass the breach limitations. Gates locks need to be pickable in a reasonable amount of time to enable healthly looting, but at the same time I want raiders exiting through the entrance they made.
Some other thoughts: Raiders can't ride horses after breaching, nor can horses be rode over a breach. Boats can be used to move goods out, as can chest.
4. Wrapping up/ Final Thoughts
Breached wall sections restore after the raid window, any raiders still within the base are evicted perhaps.
A cooldown before another challenge can be issued based on claim level. 2 days for level 5 perhaps, lower otherwise.
Challenges/the structure to make challenges should have some decent cost to discourage challenging yourself for the grace period, but part of my hope is that the limitations on being able to move goods will discourage that. Likely there will need to be something else in place to stop using challenging as a way to shield oneself.
This idea could use a lot more fleshing out to patch the glaring flaws, but I think the core of it is solid.