So in the reset announcement thread we got a new method for reducing impact of stats in combat - stats within 2x of each other are made functionally equivalent. This sort of works, but I think it also unintentionally reduces value of equipment, and IMO equipment doesn't need this. And it doesn't really do anything against poopsockers with ridiculous stats. Instead of this I'd like to see caps on combat stats, but implemented in a way that also increases value of equipment so people are incentivized to bring out high end gear and the winner of a fight actually gains some valuable loot.
The idea is to basically set a base combat stats cap at a fairly low level so throwaway alts aren't too useful, maybe even as low as 100. This cap is raised by all your equipped gildings. You can raise your actual stats regardless of the cap as it is now, but your effective stats in combat calculations are hardcapped by this cap. So you can get an edge over you opponents in combat if you outgild them, but at the same time this means you have more to lose than them. This caps combat stats in a way that prevents poopsockers from running too far ahead of the pack, but doesn't place an actual hardcap on stat progression because thanks to quality progression you can always improve your gear set.