Currently, the game benefits those who can farm the most often/most regular. Be this botting or just having the access to do so. I suggest crops change from the current system to a deterministic and simpler system.
Once a crop is grown it is the same ql it was planted. Leaving it in the ground unharvested for longer will increase it's ql up to a maximum of 5 ( aka 1ql per day left unharvested).
This creates a simple system that you don't need to endlessly farm forever, Slows down the Spiraling with a wait time and reduced burn out from farming.
It also gives players the choice to harvest "now" as they need the resources or "wait" to get better ones.
Times and gains can change. This will remove the largest portion of benefits for botting.