Revisit realm buffs

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Revisit realm buffs

Postby Enjoyment_2 » Wed Feb 26, 2020 10:56 am

Some of the realm buffs need a good touch of love from devs. There should less specific species buffed but more categories.

That's especially important in w12 with limited crops q mechanic. And local crop speed randomization. The situation, when u discover that u have a very good spot for hemp to grow may be excited ("Oh, I can make good green cloth so not only linen-cloth will be on stalls all across the world") but only until realms are up and all get flax-only buff. No matter how good your hemp spot is - +45% to flax will destroy it, making this part of game mechanics useless and harmful for those who were just unlucky. The same things with barley-wheat-milt. Or beetroots-carrot-turnip.

If buffs were just for categories like "fiber-crops (grain-crops/tuber-crops etc) grows faster" it would not only stop the despair of those who got the wrong bonus by RNG, but also make other relative activities (like trading or cloth-making) more viable.

The same situation goes to other "too specified" realm buffs - "Boars, Deer and Moose all occur in higher qualities" - why it is so specific? Maybe it would be better to replace those animal buffs with something like "Big Game/Middle-sized/Small critters"? It would make more good-quality spots and wider choice for hunting and crafting, so some animals won't be left abroad, but become more viable in certain realms.

And as a side-note: we have too many buffs for milk/meat quality, but none for wool, while it's still a vital resource, so maybe something may be done here too?
Last edited by Enjoyment_2 on Thu Feb 27, 2020 4:17 pm, edited 1 time in total.
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Re: Revisit realm buffs

Postby DPblH » Wed Feb 26, 2020 11:18 am

Totally agree. Categories would be much better and have more sense. Current buffs forces you to plant only buffed crops.
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Re: Revisit realm buffs

Postby SnuggleSnail » Wed Feb 26, 2020 11:26 am

Hemp has a use outside of string that's much more useful than flax's use outside of string. Rly seems like if flax/hemp grew at equal rates you'd just raise hemp over flax every time. Likewise, anybody unwilling to go to the effort of finding specific goodQ nodes probably will never cap their cropQ anyway.

Quality grind is about your quality relative to other players, not just the number in an of itself without context. If your neighbor has +10% squirrel quality, and you do too, it's just the same as nobody having +10% squirrel quality... If that's the case, all you're requesting is that people other than yourself build more poo statues?

BTW, as soon as realm leaders get the bones they need, and max out the cropQs they care about probably the buffs will all be rescinded :mrgreen:
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Re: Revisit realm buffs

Postby Enjoyment_2 » Wed Feb 26, 2020 11:34 am

SnuggleSnail wrote:Hemp has a use outside of string that's much more useful than flax's use outside of string. Rly seems like if flax/hemp grew at equal rates you'd just raise hemp over flax every time.

Quality grind is about your quality relative to other players, not just the number in an of itself without context. If your neighbor has +10% squirrel quality, and you do too, it's just the same as nobody having +10% squirrel quality... If that's the case, all you're requesting is that people other than yourself build more poo statues?


It's not about having buffs among neighbors - it's about 1 game mechanic (realm buffs) makes other game mechanics (local crops/animals spot) useless and illogical.

If you and your neighbor have +10% squirrel bonuses and spot of good squirrels - you're lucky, but those who have good spot of moles benefits nothing from squirrel bonus.

Also, if buffs will be in categories - it will allow devs to easily add new crops/creatures without having heavy impact on game-balance and freeing from manual review/add all new content among specified listed items.
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Re: Revisit realm buffs

Postby Sleza5511 » Wed Feb 26, 2020 12:05 pm

+1 good idea
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Re: Revisit realm buffs

Postby Quadbro » Wed Feb 26, 2020 2:00 pm

+!
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Re: Revisit realm buffs

Postby Fostik » Wed Feb 26, 2020 2:08 pm

Not sure about animal buffs, but definitely think that crops should be revisited, from both realms buffs which should buff local crop growth speed, but not certain crop for all kingdom, and also i think all crops should grow with same speed, or at least raise it's quality with same speed.
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Re: Revisit realm buffs

Postby Nashkurator » Wed Feb 26, 2020 2:35 pm

Thanks Enjoyment,
you ask for a very reasonable improvement. It would be great if it was implemented.
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