More Interactions between Realm's and Village's

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More Interactions between Realm's and Village's

Postby Mario_Demorez » Wed Feb 26, 2020 9:09 pm

I have thought about some ideas that could make realms more interesting for everyone. This could also make PVP more enticing to people who might have found it daunting at first. This would increase social interactions between the leaders of a realm and the spruce caps living inside their realm.

New interactions for Realm's and Village's -
  • Realm's can now declare war on another realm.
  • Villages now have the option to declare their loyalty or independence from a realm they reside in.

Swearing loyalty or fealty -
  • A village can swear loyalty to a realm they reside in.
  • Any villager in this village is now consider loyal to this realm and could gain a symbol above their head showing this to other loyalists.
  • Villages that swear loyalty gain a percentage boost to the buffs provided to them by that realm
  • Villages can only swear loyalty to one realm.
  • There will be a daily authority drain on the village's authority.
  • The Realm will gain more authority from this village in some way. Possibly just higher percentages from the village members or maybe any excess authority gained in this village will spill over to the realm's
  • While in the realm the players loyal to the realm will gain a boost of movement speed towards members of a village that is rebelling while in their realm or members of realms they are at war with.

Declaring independence -
  • The village must spend a large sum of authority to do this and may even have to build some sort of structure to symbolize their independence. This structure could be expensive [less expensive than a coronation stone].
  • Once independence is declared a daily authority drain will commence to the village.
  • The village and any personal claims owned by villagers will make all realm buffs void.
  • The villagers will no longer give authority to the realm.
  • The players loyal to the realm will gain a boost of movement speed towards members of a village that is rebelling while in their realm.
  • Loyal players will be able to identify rebels and will also be notified of the declaration of independence.
  • The realm can accept their independence which removes the drain on authority to the village. That is all I think it should do. This is if the realm does not want to deal with a village.


War between Realms -
  • While at war the members of each realm will be able to identify the other realm's members.
  • While someone loyal to the realm is inside their own realm they gain a movement speed boost towards enemy realm members.
  • If someone dies fighting during a war BY an enemy they gain more of their stats back when they revive.
  • Possibly a constant drain to the authority of both realms; however the realms gain authority if they're members kill enemies.


New Realm Skills -
  • Call to Arms: This will give loyal members a boost to their combat skills in some form. It is a constant drain which could last until its canceled or it could have a time frame and cooldown. This would encourage more players to fight even if they seem behind. A way it could increase their combat skills is to base it off the realm's leadership. This would encourage realm's to have strong leaders who can be respected.

New Realm structures -
  • A inter-realm charter stone: This allows travel between loyal villages at a lower cost of travel weariness.
  • A public census report board. This board would allow anyone who has rights to inspect can see the amount of hearth fires residing in the realms borders and the percentages of those hearth fire that are loyal and who are actively rebelling.
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Re: More Interactions between Realm's and Village's

Postby VDZ » Wed Feb 26, 2020 10:20 pm

Mario_Demorez wrote:Declaring independence -
  • The village must spend a large sum of authority to do this and may even have to build some sort of structure to symbolize their independence. This structure could be expensive [less expensive than a coronation stone].
  • Once independence is declared a daily authority drain will commence to the village.
  • The village and any personal claims owned by villagers will make all realm buffs void.
  • The villagers will no longer give authority to the realm.
  • The players loyal to the realm will gain a boost of movement speed towards members of a village that is rebelling while in their realm.
  • Loyal players will be able to identify rebels and will also be notified of the declaration of independence.
  • The realm can accept their independence which removes the drain on authority to the village. That is all I think it should do. This is if the realm does not want to deal with a village.


So...why exactly would anyone want to do this?
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Re: More Interactions between Realm's and Village's

Postby Mario_Demorez » Wed Feb 26, 2020 10:29 pm

If a realm is shitty to the people living inside it they should have a right to stop feeding them authority. If a realm is at war with another realm and the villages in one of the realm doesn't like their current realm and they decide to all declare independence then this could help overthrow the realm. This would encourage realms to be more pleasant towards villages residing in their borders.
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Re: More Interactions between Realm's and Village's

Postby fallout » Wed Feb 26, 2020 10:35 pm

So, no. Movement buffs create far too many issues, and as mentioned, why at all would you want to accept being a "rebel". When found, would immediately be forced into a fight to the death, unless he's able to boat/vehicle away to others for help.
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Re: More Interactions between Realm's and Village's

Postby Mario_Demorez » Wed Feb 26, 2020 10:37 pm

fallout wrote:So, no. Movement buffs create far too many issues, and as mentioned, why at all would you want to accept being a "rebel". When found, would immediately be forced into a fight to the death, unless he's able to boat/vehicle away to others for help.


Fighting on enemy territory should give disadvantage. Being a rebel should be punishing to the village. The village is small compared to a realm.
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Re: More Interactions between Realm's and Village's

Postby wonder-ass » Wed Feb 26, 2020 10:38 pm

who tf would ever fight on enemy territory when they get free speedbuff lol?
see homo sexuality trending,. do not do that.
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Re: More Interactions between Realm's and Village's

Postby Mario_Demorez » Wed Feb 26, 2020 10:45 pm

wonder-ass wrote:who tf would ever fight on enemy territory when they get free speedbuff lol?


Speedbuff only works when targeting enemy; however, maybe make both sides gain a speed boost when chasing down an enemy. That way once the fight starts there is no escaping? Currently the system stands that movement and size of parties is the deciding factor in battles correct?
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Re: More Interactions between Realm's and Village's

Postby fallout » Wed Feb 26, 2020 10:51 pm

What you're suggesting, is that the zerg squads should always be able kill the rebels they find? With none/little escape opportunity?
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Re: More Interactions between Realm's and Village's

Postby Mario_Demorez » Wed Feb 26, 2020 10:55 pm

fallout wrote:What you're suggesting, is that the zerg squads should always be able kill the rebels they find? With none/little escape opportunity?

Seems fair to me. Little baby village insults and declares them selves as a higher power. Feel like if they can’t win fights against the realm they wouldn’t declare independence. If they can win fights then they aren’t worried. If they don’t have a chance before independence why the hell would they get one after?
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Re: More Interactions between Realm's and Village's

Postby fallout » Wed Feb 26, 2020 11:33 pm

But you earn having buffs removed from you for wining these fights :?:
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