Make quality nodes for animals not be static.
They should be randomized every new season cycle.
More reasons to go explore new areas and a chance for more people to take part in trading high quality animals or their locations.
Also less botting.
Vraatjuh wrote:Agreed. Same for any other node (except stone/ore). Once every ingame year would be perfect.
A world that persists for such a long time (1/2 years) should not have static nodes. All exploring is done after the first weeks because the map is completely static.
Changing node qualities would at least encourage constant exploring.
VDZ wrote:Vraatjuh wrote:Agreed. Same for any other node (except stone/ore). Once every ingame year would be perfect.
A world that persists for such a long time (1/2 years) should not have static nodes. All exploring is done after the first weeks because the map is completely static.
Changing node qualities would at least encourage constant exploring.
On the other hand, unchanging node qualities would make certain locations more desirable than others, which makes your choice of where you settle more meaningful and encourages sieging villages hoarding high-quality nodes.
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