Suggested Changes To Proposed Farming Update

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Suggested Changes To Proposed Farming Update

Postby Lunarius_Haberdash » Thu Feb 27, 2020 6:11 pm

So here's my next "Very unpopular idea" inspired by a post about annual changing animal node qualities.

I think the crop nodes should do this, and that crops planted above the local quality should slowly decay down towards your local quality.

Every year the local quality for a crop should cycle, so that we'd have good and bad years for crops.

The way I see this working is this (once farming is established)

In Spring, you plant a round of your best Q seeds (presuming they're at or above your local quality). When they pop, if they increase in quality, you'll know that this year's local quality is higher than before so you start planting in earnest. If they go down, you default to growing a batch of your second-best quality seed to keep production going without killing your crop Q.

At the end of any given year, you fill barrels with seeds of your best quality crops for replanting the following year. When Spring hits again, you put your crops in the ground to perform the test once more.

This would serve to make farming a more engaging process with random pleasant surprises and occasional deep disappointments. Given that more than one node could exist for any given crop in any given property, with larger villages having more possibility for more nodes, this means every year you have to find your best field for any given crop. Some years you'll have to trade for your best crop, some years you'll be the one doing the selling.

In combination with this I would see the seasons extended beyond a week, preferably 2 weeks each.
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Re: Suggested Changes To Proposed Farming Update

Postby boshaw » Thu Feb 27, 2020 6:22 pm

Lunarius_Haberdash wrote:In Spring, you plant a round of your best Q seeds (presuming they're at or above your local quality). When they pop, if they increase in quality, you'll know that this year's local quality is higher than before so you start planting in earnest. If they go down, ...

You move to one of your other bases in a different region where the local quality is higher. That's what anyone with half a braincell will do. Also fuck you noobs and hermits that can't afford other bases, we need more ways to filter them out.
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Re: Suggested Changes To Proposed Farming Update

Postby Lunarius_Haberdash » Thu Feb 27, 2020 9:26 pm

I mean, hey... That's a valid option.

But you'll have to do it for every single crop... I think that'll be harder than you imagine. Because if *every* crop gets a random reroll *every* year, you're going to have to have a LOT of bases to hit all the necessary crop types, and hope that at least one of them gets a positive roll in the crop you need.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Suggested Changes To Proposed Farming Update

Postby VDZ » Fri Feb 28, 2020 1:27 am

A year in Haven takes 2 months in real life. So basically, if you have bad luck, you're stuck with a shitty node for 2 months. Either this system will screw you over for no reason, or this system will force you to move to a different location every 2 months.
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Re: Suggested Changes To Proposed Farming Update

Postby Lunarius_Haberdash » Fri Feb 28, 2020 2:23 am

VDZ wrote:A year in Haven takes 2 months in real life. So basically, if you have bad luck, you're stuck with a shitty node for 2 months. Either this system will screw you over for no reason, or this system will force you to move to a different location every 2 months.


Or... *gasp* trade with someone having better luck with crops you had shit luck with while you trade them crops you've had good luck with this year?

Remember, it's *node per crop* not *all crops per node*
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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