The new archery is.... Delightfully abusive. It makes hunting with arrows an early game godsend, and puts a lot of animals within easy reach. It even does a fairly good job of making 'chasing down animals' not so cancerous... once you learn the trick of it. Archery went from 'useless against a moving target' to 'run and gun mecca'. That being said, I've also encountered what I consider to be some problems with it.
The first? Point and shoot deadly accuracy. While this is amazing, it also feels like it will quickly become the preferred method of attack in a lot of ways. It creates a hypothetically approachable and effective defense against hostiles for underarmed non-combat nooblets, and a "fun"' new way of ganking spruce caps for the Toxic PvP boys.
The second? It also almost makes hunting *too* easy. I can hit a fox with arrows three times before it gets out of range if I'm standing still, and can run and gun it to death with relative easy on almost any terrain. I just have to stay in range long enough to gun that puppy down out of HP. (Started a nooblet to test this)
So... Honestly, it's made archery hunting fun and exciting again, though we're still cheesing AI of course. It also undoes a lot of that 'animals running' cancer that people bitch so much about. I just don't think they've realized it yet.
So what changes do I want to see to archery?
We need a wider range of bows, with increasing degrees of range and accuracy. Even if we just add one to the mix it'd be good.
"Primitive Bow" -> Fires with a wide wedge, accurate at point-blank, quickly shitty at greater ranges.
"Hunter's Bow" -> a narrower wedge that makes it good at close to mid-range
"Ranger's Bow" -> accurate for at least a screen-length.
Also add fletching as an optional ingredient to arrows. Fletched arrows fly significantly further and somewhat narrow the wedge of the bow's accuracy.
Quality can modify the wedge of a bow to a degree, perhaps up to the worst example of the next tier bow.
This, of course, is all without talking about adding special arrow types to add a slow effect to your target (animal only), etc.