Archery Changes

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Archery Changes

Postby Lunarius_Haberdash » Fri Feb 28, 2020 3:36 pm

The new archery is.... Delightfully abusive. It makes hunting with arrows an early game godsend, and puts a lot of animals within easy reach. It even does a fairly good job of making 'chasing down animals' not so cancerous... once you learn the trick of it. Archery went from 'useless against a moving target' to 'run and gun mecca'. That being said, I've also encountered what I consider to be some problems with it.

The first? Point and shoot deadly accuracy. While this is amazing, it also feels like it will quickly become the preferred method of attack in a lot of ways. It creates a hypothetically approachable and effective defense against hostiles for underarmed non-combat nooblets, and a "fun"' new way of ganking spruce caps for the Toxic PvP boys.

The second? It also almost makes hunting *too* easy. I can hit a fox with arrows three times before it gets out of range if I'm standing still, and can run and gun it to death with relative easy on almost any terrain. I just have to stay in range long enough to gun that puppy down out of HP. (Started a nooblet to test this)

So... Honestly, it's made archery hunting fun and exciting again, though we're still cheesing AI of course. It also undoes a lot of that 'animals running' cancer that people bitch so much about. I just don't think they've realized it yet.

So what changes do I want to see to archery?

We need a wider range of bows, with increasing degrees of range and accuracy. Even if we just add one to the mix it'd be good.
"Primitive Bow" -> Fires with a wide wedge, accurate at point-blank, quickly shitty at greater ranges.
"Hunter's Bow" -> a narrower wedge that makes it good at close to mid-range
"Ranger's Bow" -> accurate for at least a screen-length.

Also add fletching as an optional ingredient to arrows. Fletched arrows fly significantly further and somewhat narrow the wedge of the bow's accuracy.

Quality can modify the wedge of a bow to a degree, perhaps up to the worst example of the next tier bow.

This, of course, is all without talking about adding special arrow types to add a slow effect to your target (animal only), etc.
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Re: Archery Changes

Postby Ozzy123 » Fri Feb 28, 2020 3:40 pm

and they're buffing the damage even more, 0,5 sec oneshoots in PVP are gonna be back boiiiiiis
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Re: Archery Changes

Postby MarcusXDead » Fri Feb 28, 2020 4:19 pm

I'm suggesting you to test it out on 10q bow and arrows with a freshly created character before making statement like that.
Anyway - tinkering the time, needed to fire a shot (currently it's stated as "fixed time", therefore, should not be affected by stats, q, and counted as convenience action) can ballance it. Totally not so usefull in PvP because of marksmanship*agi penalty of target and because of the fact that players use armor. The result differs from shooting foxes.
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Re: Archery Changes

Postby Lunarius_Haberdash » Fri Feb 28, 2020 4:48 pm

MarcusXDead wrote:I'm suggesting you to test it out on 10q bow and arrows with a freshly created character before making statement like that.
Anyway - tinkering the time, needed to fire a shot (currently it's stated as "fixed time", therefore, should not be affected by stats, q, and counted as convenience action) can ballance it. Totally not so usefull in PvP because of marksmanship*agi penalty of target and because of the fact that players use armor. The result differs from shooting foxes.


I apologize that I didn't make it clear that I'm using a new alt with a Q7 bow. While, of course, I've strictly done this as a hunter vs a PvP encounter it's clear to me that it is incredibly overpowered for hunting without some modifications that makes it less 'click and die'.

As far as PvP go, I trust Ozzy's expertise in that area and he seems to agree that PvP Bow one-shots are going to be a thing.

But as far as hunting goes - Yep... Testing on a brand new character with shit stats. Total nooblet sprucecap
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Re: Archery Changes

Postby ctopolon4 » Fri Feb 28, 2020 5:29 pm

hm dmg you do from 7q bow? 15 ? boar have 475, flees at 300... goodluck to spend full quiver for it...
pvp? here no archery in pvp before it will have some penetration (armor always more than bow dmg) (destroy 9999 wear of armor before deal hp dmg sucks)
and ability too keep distance between target (or you have only 1-3 shoots before enemy reach you) (impossible with same players speed)
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Re: Archery Changes

Postby Lunarius_Haberdash » Fri Feb 28, 2020 7:11 pm

ctopolon4 wrote:hm dmg you do from 7q bow? 15 ? boar have 475, flees at 300... goodluck to spend full quiver for it...


Not the point. I just did it today and it was fairly trivial. I'm doing 20-40dmg with Q7 bow with Q10-20 arrows. And since I can shoot the boar *while* I follow it, and it's even easier when it's chasing ME... Also, you can circle back and pick up your arrows. This makes boars super easy within an hour or so of starting a new character.

pvp? here no archery in pvp before it will have some penetration (armor always more than bow dmg) (destroy 9999 wear of armor before deal hp dmg sucks) and ability too keep distance between target (or you have only 1-3 shoots before enemy reach you) (impossible with same players speed)


This may be true, but they're talking about buffing the damage on the bows and power players will be able to get seriously HQ bows that may make even HQ armor less safe.

The Parry thing is, frankly, a bigger issue than armor pen. Also, there are moves that eliminate your only opening, so the Parry opening is less of an issue than people might imply.
jorb: I don't want *your* money. You are rude and boring. Go away.
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Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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