Hi, I would like to be an mater chief and only focus on cooking. But to get recipes I have to pickup the ingredients first. It's a daunting task and forces to pump up the explorer and perception to find them. What if the cook is lazy or scared about the wild life out there?
To solve this issue I have an idea. How about introducing study books. This could be also expanded to other professions. Let's take an example:
Experienced explorer can craft a book with a foraging item what is capped with explorer and intelligence, the materials used for the book will also determine the quality of the book.
So we have a book. Now we can use the study the book, but instead of gaining LP it will require LP's (better quality less LP used?) and the quality could have also impact on the success of learning the stuff. By learning the stuff i mean the same effect the player would pick up it from the world.
Other example is carpenter could write the book about crafting a rope walk so instead of the explorer ability for capping it would use carpentry skill.
Also for learning a book player has to have the right skills. What do you think about this?