loftar wrote:Right, I get what problem you're referring to now. Not sure what the solution would be. The easy solution would be the mapgen one (and no, it wouldn't be much of a slowdown at all), but that obviously doesn't help now, and I'm also not really sure I want to keep trees and other objects away from the ridges. I think it looks nice when they're close together.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
loftar wrote:Right, I get what problem you're referring to now. Not sure what the solution would be. The easy solution would be the mapgen one (and no, it wouldn't be much of a slowdown at all), but that obviously doesn't help now, and I'm also not really sure I want to keep trees and other objects away from the ridges. I think it looks nice when they're close together.
qoonpooka wrote:There's a bunch of objects that block a jump from happening, maybe either have the cliffjump check the landing zone for the ability to leave before allowing the jump.
Alternately have an escape valve that means you can always reverse whatever move got you stuck in the first place?
MagicManICT wrote:Didn't know you could even climb cliffs while pulling a cart. Seems an obvious fix to me....
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