Credos bad

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Credos bad

Postby Pickard » Sat Jan 23, 2021 4:46 pm

insanechef wrote:i think credos should be powerful since theyre end game stuff

Its not. First credos must be obtained in the first weeks of the world.
Forager, farmer, tailor, gardener, quarryman, miner is a must for everyone.
Blacksmith, strider, potter (and hence fisherman, hunter, lumberjack) is a must if you want to stay competitive.
w15 Trust me bro w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project
Pickard
 
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Re: Credos bad

Postby insanechef » Sat Jan 23, 2021 11:23 pm

Pickard wrote:
insanechef wrote:i think credos should be powerful since theyre end game stuff

Its not. First credos must be obtained in the first weeks of the world.
Forager, farmer, tailor, gardener, quarryman, miner is a must for everyone.
Blacksmith, strider, potter (and hence fisherman, hunter, lumberjack) is a must if you want to stay competitive.

So are endless food, curio, equipment and realm buffs
insanechef
 
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