Tamalak wrote:Credos need a bit of tweaking. But I like the concept and I like most of the implementation. Credos ok.
I unambiguously believe that Credos are good, and look forward to the addition of more of them.
Tamalak wrote:Credos need a bit of tweaking. But I like the concept and I like most of the implementation. Credos ok.
CSPAN wrote:I agree, credos should be linear and tiered. Each credo requiring a set amount of quests depending on it's tier. Credos create village members that are difficult to replace, which if anything hastens a village's death when someone important quits.
ThorleifCleaver wrote:I don't mind the credos at all, though I'm not running 50 alts, either.
That said, you really do need to rethink the structuring of the quests. Radiant quests are fine, but they are random, and that impacts the feel of the endeavor, flavoring it chaotic rather than meaningful.
It would make more sense to have, for each level, a mix of radiant and planned quests of increasing difficulty, relative of course to the level of the credo. The difficult quests should be planned and summative, meaning that, if the radiant quests require you to mine 5 different ores and chip 5 types of stone, the summative quest or quests at the end should require you to build or smelt or smith something. This would, if nothing else, add a climactic feeling to the experience.
That's only a small change, of course, and wouldn't address most of the complaints here, but it would improve the player experience a bit.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:ThorleifCleaver wrote:I don't mind the credos at all, though I'm not running 50 alts, either.
That said, you really do need to rethink the structuring of the quests. Radiant quests are fine, but they are random, and that impacts the feel of the endeavor, flavoring it chaotic rather than meaningful.
It would make more sense to have, for each level, a mix of radiant and planned quests of increasing difficulty, relative of course to the level of the credo. The difficult quests should be planned and summative, meaning that, if the radiant quests require you to mine 5 different ores and chip 5 types of stone, the summative quest or quests at the end should require you to build or smelt or smith something. This would, if nothing else, add a climactic feeling to the experience.
That's only a small change, of course, and wouldn't address most of the complaints here, but it would improve the player experience a bit.
"Radiant quests" isn't a generic term for randomly generated quests.
ThorleifCleaver wrote:Audiosmurf wrote:ThorleifCleaver wrote:I don't mind the credos at all, though I'm not running 50 alts, either.
That said, you really do need to rethink the structuring of the quests. Radiant quests are fine, but they are random, and that impacts the feel of the endeavor, flavoring it chaotic rather than meaningful.
It would make more sense to have, for each level, a mix of radiant and planned quests of increasing difficulty, relative of course to the level of the credo. The difficult quests should be planned and summative, meaning that, if the radiant quests require you to mine 5 different ores and chip 5 types of stone, the summative quest or quests at the end should require you to build or smelt or smith something. This would, if nothing else, add a climactic feeling to the experience.
That's only a small change, of course, and wouldn't address most of the complaints here, but it would improve the player experience a bit.
"Radiant quests" isn't a generic term for randomly generated quests.
https://elderscrolls.fandom.com/wiki/Radiant_Quests
Okay. Thanks.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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