I know haven's whole attribute balance is centered around food and I’m bot saying they should be removed, rather I’m saying that attributes should be raisable by actually playing the game too. Something like an do bar that raises itself when doing certain actions and when you fill it it raises the attribute. Of course the higher it is the harder it should be to be raised but the more advanced the action is the more points it should give. For example: killing an ant would give 2str point
And with 10 points you can raise it to 11 streght, needing 15 points to reach 12 but bats gives you 10 points and coronavirus
This makes the attributes a little more lively as as they are now I personally feel they are more like numbers rather than attributes that define your character because the only way to raise them is by eating food
If you sit in your house eating sausages and cakes all day everyday without doing much, you should become Jabba the hut and not the Incredible Hulk, like wise if you just go around filling your mouth with blueberries you shouldn’t be more intelligent than the guy who studies everything they see
As such I propose these example to raise attributes through actions
Streght: mining, destroying stuff, meelee combat, specially with axes, clubs and hammers, metal working
Agility: shooting in combat, running and sprinting, using speed boosts, maybe losing wildlife while on foot, combat specially with swords, javelins and Spears
Inteliggence: probably studying stuff, the more lo the more xp
Constitutions: healing naturally, curing wounds, taking hits, swimming
Percepción: foraging, shooting projectiles, tracking scents
Charisma: festing, authority gain is the village is yours, using barter stand, questing, maybe using emotes but probably with a fat cool down per person
Dexterity: crafting stuff, specially cooking and clothes, as well as potteries and maybe butchering stuff
Will: Fast traveling, I also think landscaping and building stuff should not only raise the att but also lower the stamina it consume, also questing
Psyche: I believe this was intentionally made harder to raise so probably just using hearth Magic’s, also maybe doing offerings and launching banes
So yeah that’s my take on making raising stats a bit more than just eating sausages