Making actions raise attributes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Making actions raise attributes

Postby xTrainx » Fri Mar 13, 2020 12:45 am

I know haven's whole attribute balance is centered around food and I’m bot saying they should be removed, rather I’m saying that attributes should be raisable by actually playing the game too. Something like an do bar that raises itself when doing certain actions and when you fill it it raises the attribute. Of course the higher it is the harder it should be to be raised but the more advanced the action is the more points it should give. For example: killing an ant would give 2str point
And with 10 points you can raise it to 11 streght, needing 15 points to reach 12 but bats gives you 10 points and coronavirus

This makes the attributes a little more lively as as they are now I personally feel they are more like numbers rather than attributes that define your character because the only way to raise them is by eating food

If you sit in your house eating sausages and cakes all day everyday without doing much, you should become Jabba the hut and not the Incredible Hulk, like wise if you just go around filling your mouth with blueberries you shouldn’t be more intelligent than the guy who studies everything they see

As such I propose these example to raise attributes through actions

Streght: mining, destroying stuff, meelee combat, specially with axes, clubs and hammers, metal working
Agility: shooting in combat, running and sprinting, using speed boosts, maybe losing wildlife while on foot, combat specially with swords, javelins and Spears
Inteliggence: probably studying stuff, the more lo the more xp
Constitutions: healing naturally, curing wounds, taking hits, swimming
Percepción: foraging, shooting projectiles, tracking scents
Charisma: festing, authority gain is the village is yours, using barter stand, questing, maybe using emotes but probably with a fat cool down per person
Dexterity: crafting stuff, specially cooking and clothes, as well as potteries and maybe butchering stuff
Will: Fast traveling, I also think landscaping and building stuff should not only raise the att but also lower the stamina it consume, also questing
Psyche: I believe this was intentionally made harder to raise so probably just using hearth Magic’s, also maybe doing offerings and launching banes

So yeah that’s my take on making raising stats a bit more than just eating sausages
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Re: Making actions raise attributes

Postby Aceb » Fri Mar 13, 2020 2:50 am

It would be easy, boring and very tedious to repeat so many actions that people would beg Ard to come back and make everything queued, so even bots are not necessary in that case.


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Re: Making actions raise attributes

Postby Fierce_Deity » Fri Mar 13, 2020 3:12 am

The only way this could begin to approach being accepted is by having to use the skill/ability a certain amount fill a bar of sort, and once full it gives a %bonus to your feps on that when you eat. Its a combo not a standalone method like you are suggesting. It would need to be timegated, and fucking fate based or some shit and everyone would hate it.
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Re: Making actions raise attributes

Postby xTrainx » Fri Mar 13, 2020 3:28 am

It’s not like it would take away from fep or force you to spam actions. Also it benefit non bot accs way more than bots since you would get scores by actually playing the game

Also after certainty number of fep is reached it doesn’t even make a difference since the difficulty would get so high you could just ignore all together so newer players would be have more use for this than botters.

Also it wouldn’t be more easy, boring, and repetitive than eating the same combo meal x2000 time to get feos
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Re: Making actions raise attributes

Postby Burinn » Fri Mar 13, 2020 3:32 am

xTrainx wrote: Also it benefit non bot accs way more than bots since you would get scores by actually playing the game


My bots can be online 24 hours a day digging dirt then putting it back in the ground. You cannot do this. My bots will emasculate you in front of all of your friends from the size of their bodies under this system.
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Re: Making actions raise attributes

Postby Sevenless » Fri Mar 13, 2020 10:07 am

Raise by use systems are incredibly prone to botting, tedium and weird gameplay incentives. We saw this in W4 with people destroying vast forests to make and drop buckets for example, an admittedly odd thing to do.

I love the food/LP system as it is, and especially love the new recipe specific satiation system.

So that's a no from me.
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Re: Making actions raise attributes

Postby Ysh » Fri Mar 13, 2020 3:53 pm

I think this idea have been discussed to death and concluding every time it is bad idea.
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Re: Making actions raise attributes

Postby MagicManICT » Fri Mar 13, 2020 8:16 pm

Sevenless wrote:Raise by use systems are incredibly prone to botting, tedium and weird gameplay incentives. We saw this in W4 with people destroying vast forests to make and drop buckets for example, an admittedly odd thing to do.

That was w3. What killed w4 was doing it via mining as it amplified the problem ten-fold.
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