Credo quest numbers

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Credo quest numbers

Postby Pills » Fri Mar 13, 2020 4:14 pm

Current Problem:

Credo's are 2 + (credos Completed * 2) number of quests per level, this is constantly criticised as a negative to the game by the vast majority of the games community.

Why this is bad:

Everybody considers "Fisherman, Forager and Hunter" to be the starting tier zero credos. However, if you were to complete credos in the following order:
Fisherman, Forager, Mystic, Quarryman, Miner, Cave Hermit, Hunter

By the time you get to Hunter you will be completing 16 quests per level for a tier zero credo which is absurd.
This used to be circumvented by the "kill yourself to reset your quests to 2 per credo after completing each credo", however all that mechanic did was highlight how big of a problem the credo quest requirements are and then this was removed.
Since the ideal goal (to my understanding of what the developers have said publically) they would prefer people to have one character instead of 10 characters for each niche area of the game. The biggest problem of the game stopping players from being able to success in Haven & Hearth on one character is the Credo quest requirements.

Proposed Solution:

There are several ideas that could possibly solve or lessen the bitter pill that is credo quest requirements however personally i feel the best approach would be to assign tiers to Credos and have a locked quest count per tier to standardise their difficulties. For instance; how they are displayed in the image on the wiki here:
http://ringofbrodgar.com/wiki/Credos
I'm not neccessarily saying that the "tiers" in this graph are correct placements, but doing it this way would ensure that whatever order you do quests in you get a standardised difficulty level in terms of numbers of quests to complete:
Tier Zero (Fisher,Forager,Hunter): 2 quests per level, 10 total.
Tier One (Quarryman, Farmer, Lumberjack): 4 quests per level: 20 total.
etc etc.

This method would ensure a static difficulty curve to credo requirements, at any point in time and in any combination you choose to complete them in, Nomad would always have 8 quests per level, or Mystic would have 6 per lever. etc etc.

I would still keep the "abandon quest" options with this method as its a nice choice to be able to reroll by dropping in progress slightly as that also solves the problem of some credo quests being hardlocked by player development, for instance quarry man having a quest for bloodstone requires the player has a minehole to atleast cave level 2, they can just reroll those out and continue. This would also make some of the less appealing credos more attainable to people.
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Re: Credo quest numbers

Postby DDDsDD999 » Fri Mar 13, 2020 4:15 pm

Yes we know credos bad
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Re: Credo quest numbers

Postby HasseKebab » Fri Mar 13, 2020 4:23 pm

Credos good, quests bad
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Re: Credo quest numbers

Postby Massa » Sun Mar 15, 2020 12:08 am

DDDsDD999 wrote:Yes we know credos bad

Don't turn it into a circlejerk postironic meme.

They're genuinely fucking AWFULLY designed and Jorb and Lorb need to stop being out of touch & get with it.
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Re: Credo quest numbers

Postby Tamalak » Sun Mar 15, 2020 10:01 pm

Credo's are 2 + (credos Completed * 2) number of quests per level, this is constantly criticised as a negative to the game by the vast majority of the games community.


Well if you math it out you get <credos aquired> = sqrt(<quests done>) / 2 or pretty close

The master formula of the game is reward = sqrt(effort) and credos are no exception

I do agree that it's a bit silly that someone who wants to be a smith or a scholar has to run around doing primitive hunter/gatherer crap first. Maybe if a set of friends already have the credos that are necessary as prereqs they could allow you to start a credo with those prereqs. That is if I had a fisher friend, a hunter friend and a forager friend they could together allow me to start Nomad without my finishing those credos myself. This is similar in spirit to the 'describe' system - a cook doesn't have to run around in the dangerous woods discovering materials if their forager villagers teach the cook about them. A cook can be just a cook.

OR perhaps you should be allowed to 'discard' credos you don't want any more because you only got them as prereqs for credos you did want and have aquired. Then future credos you pursue will have fewer quests because you have fewer existing credos.
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Re: Credo quest numbers

Postby MagicManICT » Mon Mar 16, 2020 8:21 am

Tamalak wrote:OR perhaps you should be allowed to 'discard' credos you don't want any more because you only got them as prereqs for credos you did want and have aquired. Then future credos you pursue will have fewer quests because you have fewer existing credos.

That's a pretty good thought, i think. For the most part, I don't think anyone cares about foraging much, or it's easy enough to develop on an alt if you really want those benefits.
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