Outlaw debuff improving

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Outlaw debuff improving

Postby shubla » Mon Mar 16, 2020 2:30 am

Outlawed persons should have a clear, visual effect on them, indicating whether they are outlawed or not.

Outlawed persons should ALWAYS be aggroable by ANYONE.
Aggroing an outlawed person would leave no scent.

Scents could be used on outlawed people by right clicking them.
If the outlaw is not KO'd, and you right click him with any scent, you would gain some advantage against him in combat, for a few hours. (Thus, giving even weaker statted people ability to get revenge)
If the outlaw is not KO'd, and you right click him with a battery scent, he could be KO'd without leaving a scent. (Making ranging and revenge easier)
If the outlaw is KO'd and you right click him with a murder scent, he would die, instantly, leaving no scent of murder. (Making ranging and revenge easier)
If the outlaw is KO'd and you right click him with a theft scent, all his items, curiosities, and equipment would drop, leaving no scent of theft.

Nidbanes could make armor penetrating wounds that take a long time to heal. (Thus, there would actually be some point in sending them, and noobs would maybe get satisfaction when they know they have hurt the baddies at least a bit)

New item: an amulet that you could wear, then you could right click the amulet with scents to bind the scents to amulet (you could bind as many scents as you like). Then, the amulet would warn you if the preparator gets closer than 500 (or some other good distance) tiles to your location. Amulet would lose its tracking power after the scents binded to it would decay. (Thus, giving ability to avoid attacks from same people in the close future)

Some good ideas, not all of them would have to be implemented of course. I think the amulet idea is very good at least.
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Re: Outlaw debuff improving

Postby shubla » Mon Mar 16, 2020 2:45 am

Forgot to mention that there should be some way to prevent people from killing you by sand fleas/leeches without leaving scents. Perhaps these things shouldn't damage you when you have been KO'd by a player.
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Re: Outlaw debuff improving

Postby SnuggleSnail » Mon Mar 16, 2020 2:58 am

haha wow that's all really short sighted and dumb
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Re: Outlaw debuff improving

Postby shubla » Mon Mar 16, 2020 3:02 am

SnuggleSnail wrote:haha wow that's all really short sighted and dumb

Remove your post and stop posting on forums, if that is all you have to say. What parts? How? Can they be improved?
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Re: Outlaw debuff improving

Postby loleznub » Mon Mar 16, 2020 4:50 am

When it comes to PVP and large battle (meteorite etc), this would be easily abused as a way to get an advantage.

Oh, this guy just aggro'd someone? Oh <Insert titan name> left a scent? Everyone grab the scent and use it on the character I'm marking for free buffs/ easy KO with no combat / easy kill for no risk.

Seems bad. Like really, really bad.
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Re: Outlaw debuff improving

Postby rye130 » Mon Mar 16, 2020 6:19 am

This is terrible and you should feel bad for posting it.
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Re: Outlaw debuff improving

Postby bmjclark » Mon Mar 16, 2020 6:23 am

shubla wrote:Shubla should have a clear, visual effect on them, indicating whether they are Shubla or not.

Shubla should ALWAYS be aggroable by ANYONE.
Aggroing Shubla would leave no scent.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Outlaw debuff improving

Postby MagicManICT » Mon Mar 16, 2020 8:28 am

SnuggleSnail wrote:haha wow that's all really short sighted and dumb

going to have to agree with this because...

loleznub wrote:When it comes to PVP and large battle (meteorite etc), this would be easily abused as a way to get an advantage.

This is just one of more than a few ways I can see of abusing this. And i'm not even a "professional" griefer or PvPer.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Outlaw debuff improving

Postby terechgracz » Mon Mar 16, 2020 12:18 pm

Outlawed persons should have a clear, visual effect on them, indicating whether they are outlawed or not.

Outlawed persons should ALWAYS be aggroable by ANYONE.

Only this +1

Other suggestions are like wtf? We could just auto kill for leaving scent.
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Re: Outlaw debuff improving

Postby Ardennesss » Mon Mar 16, 2020 12:45 pm

bmjclark wrote:
shubla wrote:Shubla should have a clear, visual effect on them, indicating whether they are Shubla or not.

Shubla should ALWAYS be aggroable by ANYONE.
Aggroing Shubla would leave no scent.
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