Is that how pvp mechanics should work?

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Is that how pvp mechanics should work?

Postby scoffer » Sun Mar 22, 2020 11:59 am

So what's the point in not having Rage, if anyone can destroy a boat you are in after knocking you out and you just drown in water without even being able to travel to hearthfire?
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Re: Is that how pvp mechanics should work?

Postby dafels » Sun Mar 22, 2020 12:10 pm

scoffer wrote: Is that how pvp mechanics should work?

yes
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Re: Is that how pvp mechanics should work?

Postby Ardennesss » Sun Mar 22, 2020 1:49 pm

This has been repeatedly brought up and ignored for multiple worlds now. One has to assume they just don't care.
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Re: Is that how pvp mechanics should work?

Postby Sevenless » Sun Mar 22, 2020 3:01 pm

Not a fan of water drowning cheese personally. It makes for very weird pvp incentives.

However, my suggestion for dealing with this is moving "Silver for the ferryman" earlier into the game by making it related to a forageable (Silverleaf? I'm sure we could make it fit lore wise) instead of actual silver and goldbeaters. If it were cheaper, I feel more players (especially less developed ones) would be encouraged to use it.
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Re: Is that how pvp mechanics should work?

Postby MagicManICT » Sun Mar 22, 2020 5:24 pm

Sevenless wrote:However, my suggestion for dealing with this is moving "Silver for the ferryman" earlier into the game by making it related to a forageable (Silverleaf? I'm sure we could make it fit lore wise) instead of actual silver and goldbeaters. If it were cheaper, I feel more players (especially less developed ones) would be encouraged to use it.

I tried to encourage the people in the village I was in to have one with them if they were out boating or fishing in deep water "just in case" something bad happened. I think the message finally got through after a couple of people drowned to inattention or bad luck. For the PvPers, they probably don't want them as it takes away a better ring, but for us nabs, it's a character saver.

Maybe making it easier access is a good thing? Someone else suggested life vests (probably via giving up an armor slot), and there's always the knarr wreckage (if you're in a knarr when it breaks), but implies someone coming to rescue you in a relatively short time frame.
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Re: Is that how pvp mechanics should work?

Postby shubla » Sun Mar 22, 2020 5:25 pm

scoffer wrote:So what's the point in not having Rage, if anyone can destroy a boat you are in after knocking you out and you just drown in water without even being able to travel to hearthfire?

BUT WATER SHOULD BE DANGEROUS - Jorb
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Re: Is that how pvp mechanics should work?

Postby scoffer » Sun Mar 22, 2020 11:41 pm

Isn't this opposing the idea of "safe" game for characters who don't buy Rage? The only thing needed is to disable destroying boats while someone is riding it or is there any reason why that shouldn't be done?
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Re: Is that how pvp mechanics should work?

Postby Aceb » Sun Mar 22, 2020 11:44 pm

scoffer wrote:Isn't this opposing the idea of "safe" game for characters who don't buy Rage? The only thing needed is to disable destroying boats while someone is riding it or is there any reason why that shouldn't be done?


I could attack You with main character and block You with 4 alts on boats and You would be permanently stuck in that position.
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Re: Is that how pvp mechanics should work?

Postby dorag » Sun Mar 22, 2020 11:46 pm

Ardennesss wrote:This has been repeatedly brought up and ignored for multiple worlds now. One has to assume they just don't care.

Its a non issue if you die like that you have brain damage lol just go to shallow water
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Re: Is that how pvp mechanics should work?

Postby Burinn » Sun Mar 22, 2020 11:49 pm

dorag wrote:
Ardennesss wrote:This has been repeatedly brought up and ignored for multiple worlds now. One has to assume they just don't care.

Its a non issue if you die like that you have brain damage lol just go to shallow water


Nabs don't know that this will happen to them. That's where the problem lies.
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