After quite some testing, for some odd reason I came to the result that the "Shield" is the last piece of armor taking in damage soak (Wear). If this was intentional, excuse me in advance for the long post, as I have not been active for the past 3 years, so I might have missed some details and/or updates regarding this.
Either way...
I was using the following setup:
Badger Vest
Bat Cape
Leather Armor
Leather Pants
Leather Shoes
Shield
Through the course of multiple (some-hundred animals) tests, the order in which the damage is spread around the armors is as follows:
Leather Armor > Leather Shoes > Bat Cape > Leather Pants > Badger Vest > Shield
Through this whole testing phase, my shield is STILL at 0 wear, meaning it did not soak up any damage at all.
I have let myself be chipped by foxes, hit by badgers, knocked around by deer and beat up by boar, allowing for big openings also, just to see what pieces will soak up the damage, and it has NEVER come to my Shield's wear.
The tests were done with Shield Up and Parry respectively.
What I have concluded is that the Quality is no factor, say that the highest Q armor soaks damage first, or lowest Q armor, as I have tested it with multiple setups where the Shield was lowest, highest and even middle Q of all the armors used.
Another thing that also seemed to not be a factor at all is the order in which the armor is equipped. Equipping the Shield last, still resulted in other pieces taking wear first. Same for equipping it first, or somewhere in the middle.
Equipping the "order of damage" also in a random pattern, still results in the same order of damage taken, Armor > Shoes > Cape > Pants > Vest > Shield
Swapping the Shield from left to right hand, or the opposite, also yield no results.
My proposition:
Can it be made so that the Shield is the first priority target for soaking up damage?
It makes no sense to lose gilded gear (Capes, Vests, Shoes) while still holding a 0 wear Shield in our hands. The Shield is there obviously for protection, and should be the first to soak any damage.
If this was the intention in the first place, then at least consider moves like Shield Up setting the Shield as priority for soaking damage, thus prevent losing gilded gear due to simplest chips of damage from the likes of foxes or bats.