Long story short we broke into the claim of some degenerates who were stealing shit and bashing claims day 1. However with 2 ~300 hp players with theft we were able to easily steal everything of value from their village. And that is the problem. Taking an ore stockpile? You take 80 damage aka 1 per item, honestly this seems fairly balanced to me. However with cupboards and other containers it is a completely different story. Looking inside costs 1 hp but picking it up also costs 1 hp. So instead of looking for anything valuable and only taking valuable shit to conserve hp we just stole absolutely every cupboard and container in the village. Why is this even a thing?
Proposal: you take hp damage for every item in the picked up container to discourage walking away with everything that isnt nailed down.