Quality on containers #
*+1 extra inventory slot per 100 quality
*+1% to base max capacity of the container , q100 leather sack would hold 6l instead of 3l. that would make reason to use
better stuff , would make reason to "try harder" and save better materials
*Back pack could reduce movement speed penalty getting cause of the STR difference to the object lifted.
*cape would add +1% longer windrunner buff , with q100 u this buff would last 2 times longer.
*cloack could protect vs midgets bites , small scatches and other kind of light injuries , increasing resistant to them with higher q.
Energy #
*need more energy 5k of energy is too low.
how about setting what current 5k to 0% and chance the range to -5k to 0 where energy may drop , this range would mean u get all kind of debuffs , nothing new old scenario but for easier understanding.
SKILLS#
extra 0 to 5k is range where u can play around.
gain +100 max energy for every CON stat. this is to make more sense to keep playing 1 character instead of what i always observe making 100 slaves to do the work.
add skill "insert name here" +5000 max energy
add skill "insert name here" that branch off of rage skill , sort if u pick this one u can not pick rage anymore it gives you +100 stamina
another skill "insert name here" , that increase conversion from energy to stamina
more skills "insert name here" to add extra vertical and horizontal line to inventory
skill that increase +25% maximum presence per level ,
second by +50%
third by +75% , stack able for 150% extra presence.
ITEMS#
*Even better backpack out of hardened leather
*Seedbag
*Bag to store tree kernels / tree seeds
*Medicine bag to store at least 10~20 healing stuff
gilding for trinket that would increase stats
gilding that would increase max HP or max stamina or improve swimming speed.
Certain Constuctions #
there is building that have its own fundament , but still can not be placed anywhere.
animal coops usaly can be build anywhere , i have seens countless numbers of them even build on the roof the building.
some stuctures are smaller inside than the amount of space they take outside , that meaks no reason to build them.
bigger liftable barrels.
ART #
Instead of shoving bunch of item in to 16x16 icon, i would replace them with single logical picture.
let say healing items : red cross , white oulined
"red heart" (button for kins) : dude face , heart is associeted with butt and human breeding session.
meat # single piece of meat
cloth mat # single piece of cloth mat.
and so one. using the most logical picture that would make sense to this category
weapon to split in to # melee / range
build with brickwall half compeleted or decent structure , single.
craft with either 1 tool or 2 hands pointed toward each other.
magic : w.e. just remove moon , moon is used as symbol for religion purpose and has nothing to do with "magic"
shooting just an arrow
Certain reworks #
add to leather boots bonus to movement speed and remove def and durabilty, as well as move agi penalty from leather boots to iron ones, they are heavy and sturdy , leather works should be usefull even in late game but for other purposes.
change all containers to hold any fluid as long its considered as fluid , colecting certain fluids with bucket only just to collect 0.01 is stupid. u could use simple bottle for that purpose.
pushing should not be act of crime or if so , standing close to another should should be defined as crime as well, sexual harasment is crime , anything within rendering distance is harasment. there is certain irony in case u dont get.
either rename seaberry and bush to can not be planted on near sea
or fix this plant to be able to be planted on sandy , stony , snowy terrain.
u can dig out seaberry bush out of sand but u cant put it back. makes totaly sense, right ...
being able to glide , backpack , weapons , tools , belt
*More slot for rings at least 2 ring for left or right hand, all decent old school games had 4 rings slot .
having 2 slots situation looks like : i need the best ring and game is done.
havin 4 slots : i need to get a ring and fast !
having 10 ring slots : cmon where can i get a ring or what should i sell to get another one , there is never enough rings.
because sometimes more is less. because once u get your 2 rings u can forget about them till probably next year , in case game is still not reseted.
*Add 2 trinkets slot for equipment that would add certain but different effects.
example boost energy to stamina conversion , or accelerate healing process , increase movement speed or swiming speed.
change nettle plant equipment to be more usefull, u present actualy very usefull plant as some sort of corona virus, nettle plant can be used to cook soups , other foods , salats , be used as tinder , having healing properities , increasing blood flow rate (that is why it burns) ,used as shampoo , used to make soup , used to make tea and many more.
so remove this stupid agi penalty , too much equipment in the game that has junk stats on it.
if what ever nettle clothing will do then increase agi , cuz its light and soft material that works fine with any weather.
same thing with leather clothing , armor (if u could define it as one)
remove def and durability from it and add bonus to stamina +100% for each piece of equpment if its made out of leather. or bonus to agility and movement.
if one of the most agi equpment in the world that was made then its out of leather , wear one before you make such "makes no sense" equipment.
add agi penalty to stuff that is made out of iron , one single helpet weight is around 20 to 40 KG. have fun wearing one.
accesory / sloting #
since gems are "every one is talking but no one ever seen any" make them as aditional "gliding" thing that can be added regardless of slot but maybe only few times.
because plenty of rings are already rare thing but once u get them u cant improve anything even if its few stats.
BUGS #
i have seens in w12 alot of resources sources , being gliched with objects. someone managed to chop down a tree on tar pool, blocking this tarpool from working permamently , because there was pieces of trees lying around.
this need to either auto delete any objects that falls inside hitboxes of such spawners or something that would preven this from happening. so when ever sources is generated x5 tiles around it , all generated objects will be removed or prevented from generation to begin with.
also for balance issues. fix block building of hearth fire in area of 25x25 around world ressources. its abused in worst possible ways.
and rework on generation of materials , same way as it was done with tarpool.
instead of generating bunch of mats. per week which will be horded by a bot and stored and never used. it generate 1 piece by certain amount of time, sort of time devided by amount as result amount of items generated per day but since its not possible to create solid object that is smaller than 1, it would round up the time until 1 piece is generated. example tree that generate 7 leaves over 2 weeks, would generate 1 leave every 2 day , 14/7=2. and so one. in case it is possible to short certain sources.
stake screen pop up offscreen when used on res. 800 x 600 , fix this please
game is too dark, add brightness option
Certain new world #
rather than reseting the world because u need new biome . how about using a portal that can be set or build.
another possible solution is to extend world border by a bit and make all new biomes only spawn in there , this way it can be tested.
and once there is enough features collected , tested u then can 5 years later , pile up it to new extend.
altough portals makes easier solution as for testing as well as editing without having to screw alot on main world.
Terrain generator #
certain lakes looks way too ugly , there is alot of people outside in the world who made river , terrain generator and other stuff around , that could teach you one or anothe r tip of how to improve this or that.
certainly , rivers deny all sense of physic laws.
#walls#
add to all walls at least few points of soaking.
stick wall 5 points
stone wall 10 to 15
as well as reflection damage if u punch it
wood hurt 1 HP
stone hurt 2 HP
since palisades can not be damaged by fist ,its out of question.
masonry and carpendry skill could add extra max HP points to structures where it can be applied. and mason + carpendry if both skills can be applied.