Transmittable Disease?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Transmittable Disease?

Postby caseydonelson9 » Wed Mar 25, 2020 9:11 pm

Hello, I'm fairly new to the game but am enjoying it thus far. One thing I would like to see is a system of ailments ranging from mild to severe. A lot of the potential is already there for zoonotic transmission of things like Influenza. Common cold could be another mild one that slows you down a bit (maybe gets worse if not treated gingerly?) Person to person transmission and seasonal variations in the appearance and spread of certain diseases could also be interesting.
Sorry for the random and poor format, I am on my mobile phone.


A few diseases that seem plausable could be:
Rhinovirus (person to person and mild, seasonal)
Influenza (Zoonotic and contagious, seasonal variations)
Yellow Fever (mosquitos could be added as the mode of transmission?)
Tuberculosis(severe and long term, the only issue i have is a method of transmission since I'm not aware of any other primate species running around in h&h)
Cholera (once again, transmission poses a problem because human waste isn't an issue... but definately an interesting disease)
Smallpox (highly contagious, person to person transmition, believed to have mutated from a rodent virus. Cowpox from domestic and wild cattle could be related, only causing mild symptoms in humans and making them immune from smallpox)
I believe I saw Lyme disease as a suggestion and it would work very well alongside other insect transmitted disease
Plague (perhaps a step too far, highly contagious, fleas/rats as methods of zoonotic transmission)
Consequential ailments like Emphysema from tobacco use (tobacco use or other breathing issues could increase chance and severity of other respiratory infections)

As far as curing, mild issues like the cold, for example...could be improved with herbal teas or perhaps a chicken soup? Herbs like horehound could be crafted into remedies.

Bacterial infection could be helped by somehow making baked bread grow mold for a penicillin-esque antibiotic effect

Variolation could be implemented in a way, taking some physical part of the disease from an infected person (scabs, etc) and preparing them in some way (smallpox was dried and ground...both of which are already possible) and applied to a purposely made wound in the person being variolated. This could carry a risk of the disease running rampant in the person (it was a small percent right around the time the vaccine overtook it as the prefered method)


I know its been mentioned in the past, but with the last FB post mentioning the lack of contagious disease and the current world situation really sparking the passion I have for epidemiological history compelled me to throw my ideas out there. Sorry if anything is repeated elsewhere.

Thank you for reading!
Last edited by caseydonelson9 on Wed Mar 25, 2020 9:14 pm, edited 1 time in total.
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Re: Transmittable Disease?

Postby bitza » Wed Mar 25, 2020 9:13 pm

yep sounds like fun :roll:
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Re: Transmittable Disease?

Postby Aceb » Wed Mar 25, 2020 9:20 pm

Play the game more, please.
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Re: Transmittable Disease?

Postby Sevenless » Wed Mar 25, 2020 9:22 pm

Salem had transmissible disease. It just meant you couldn't ever go near other people, and it sucked.

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Re: Transmittable Disease?

Postby caseydonelson9 » Wed Mar 25, 2020 9:27 pm

Sevenless wrote:Salem had transmissible disease. It just meant you couldn't ever go near other people, and it sucked.

Anti-socialization = bad for a social game.


I apologize for my ignorance in respect to the mechanics of the game. I should have logged more playtime before making suggestions. I'm very familiar with your guides and I thank you for taking the time to read and reply to my ideas.
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Re: Transmittable Disease?

Postby linkfanpc » Wed Mar 25, 2020 9:43 pm

It's a semi-interesting idea on paper, but large factions would just make mass alts, infect them all with every disease, and make them stand around outside the walls and gates of their enemies to infect them, among other nasty exploits.
Total misplay.
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Re: Transmittable Disease?

Postby caseydonelson9 » Wed Mar 25, 2020 9:55 pm

linkfanpc wrote:It's a semi-interesting idea on paper, but large factions would just make mass alts, infect them all with every disease, and make them stand around outside the walls and gates of their enemies to infect them, among other nasty exploits.


Yeah, I suppose I didn't see the ways it could be exploited.
I got a little too enthusiastic and ran into the forums full of piss and vinegar and overshot my mark.
I guess everyone has to start somewhere, heh
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Re: Transmittable Disease?

Postby pppp » Thu Mar 26, 2020 9:42 am

We had infectious "Memories of pain" thing. No real effect in game but it triggered OCD for some people.
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Re: Transmittable Disease?

Postby Amanda44 » Thu Mar 26, 2020 10:27 am

Hey Casey,

Nice post, don't be disheartened, but once you've played for awhile longer you will soon come to recognise how things can become exploitable and injuries in general are really just not that much fun for the majority of us. ;)

On the plus side, Shubla and Jorb will probably love these ideas! :lol:
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Re: Transmittable Disease?

Postby shubla » Sat Mar 27, 2021 6:39 am

I give my support to Cholera.
Could spread via contaminated waters (adding extensive system for checking pollution of groundwater/wells etc.)
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