Seriously reconsider Time Gated events.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Seriously reconsider Time Gated events.

Postby Pills » Thu Mar 26, 2020 4:41 am

I've mentioned this before but once again i'm bringing it up because I strongly feel the dev's answer in the past is wrong for this game.

My go-to example for this is always mystic because its the most affected, but right now we're also seeing it with Forager getting seasonal based quests that are impossible to complete right now.

I'm starting to think the dev's simply don't play the game enough to actually understand how bad this is, and I strongly feel this is one of the core things that drives players away from the game once the world gets established.

Lets take Mystic as the core golden example. You get a quest, "get X event." This event has a 7 day cooldown, and you got it the day before. you now have no choice but to wait 7 days to get this completed. Now, the dev's usual response is "mystic should be difficult" Please understand that enforced time gated difficulties are a false difficulty. The argument of "you can abandon a quest you don't want to do" is also just another example of exactly why this is completely bad design. If you are abandoning a lot of quests in a credo to complete it then it is evidently clear that the quests are badly designed. With the exception of you simply haven't hit the required state of actual progression yet, for instance trying to do blacksmith if you have next to no metal discovered and maybe alevel 1 minehole and thats it, then sure, that's perfectly reasonable. But, your entire playerbase has complained for over 3 years about how well hated these lengthy time gates are and now you are seeing it again with everybody struggling just to finish forager because of the awful time gates season based quests.

Credos are good for this game, the rewards for progressing through them make it worth it, though the number of quests also needs some STRONG reconsideration as i mentioned in another thread that appears to have been buried. Though, people are sick of time gates being as bad as they are, you will see larger drops in players by refusing to acknowledge something your entire playerbase has complained about for 3 years in a row.

Please don't meme this with "credos bad" because they are not, its a select number of the quests "designed" around credos that are catastrophically terrible for the game and its players quality of life and overall enjoyment of the game.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
User avatar
Pills
 
Posts: 641
Joined: Thu Apr 04, 2019 1:21 am

Re: Seriously reconsider Time Gated events.

Postby SaltyCrate » Thu Mar 26, 2020 12:36 pm

Pills wrote:This event has a 7 day cooldown, and you got it the day before. you now have no choice but to wait 7 days to get this completed.

You can reduce the cooldown.
User avatar
SaltyCrate
 
Posts: 160
Joined: Fri Nov 04, 2016 6:34 pm

Re: Seriously reconsider Time Gated events.

Postby Liss12 » Thu Mar 26, 2020 1:11 pm

We already have quests that require you to "see" certain localized resource without having a corresponding exp event. I think all localized resource based quests must be remade in such manner.
Liss12
 
Posts: 336
Joined: Mon Jun 03, 2013 3:09 am

Re: Seriously reconsider Time Gated events.

Postby Tamalak » Thu Mar 26, 2020 7:23 pm

The 'get X event' is one of the nastier quests and I often abandon it, but it is only soft time gated. You can reduce the cooldown and the cooldown isn't catastrophically bad to begin with. I'm fine with it.

The only quests I've seen that are SO bad that I think they should be fixed is the season-gated ones. Those could take up to 50 days. No way.
Tamalak
 
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Seriously reconsider Time Gated events.

Postby Pills » Fri Mar 27, 2020 3:37 am

Tamalak wrote:The 'get X event' is one of the nastier quests and I often abandon it, but it is only soft time gated. You can reduce the cooldown and the cooldown isn't catastrophically bad to begin with. I'm fine with it.

The only quests I've seen that are SO bad that I think they should be fixed is the season-gated ones. Those could take up to 50 days. No way.


I would still argue that the fact everybodies response to these is the same "they are bad and i usually abandon" is a core sign of bad design that needs to be reconsidered.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
User avatar
Pills
 
Posts: 641
Joined: Thu Apr 04, 2019 1:21 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest