Aceb wrote:Also your idea even contradicts itself lol.
How so?
Aceb wrote:Also your idea even contradicts itself lol.
Mario_Demorez wrote:Aceb wrote:f you attack a criminal you do not become one yourself.
And this would benefit me of not being even a criminal for doing this to You.
Maybe the player shouldn’t attack a random alt that’s obviously trying to bait them outside. But yes technically you still don’t get criminal but as it stands you don’t get punished for doing it now either. You can maybe not hearth for an hour. Just add it to where if you are in combat at all you can’t fast travel (with another hearthling).
Remove murder and everything pvp related to murder as it is right now.
knock out someone with higher UA/MC/AGI the person knocked out is now killable. This allows people to kill people who can defend themselves.
All of these changes would make pvp more interesting and enjoyable for people in the game.
PrincessBubblegum wrote:In Metin there was a similar "karma" system. The result was that people would annoy you to death, insult you, steal all the kills, follow you around, just to make you mad. The very moment you attacked them, even if it was just one hit, you'd get a negative karma (so equal as being a criminal in this case) so they could freely kill you. Then, since it wasn't a permadeath game, you were marked for life as an evil character (in this case we could just say in case you manage to not get killed the first time would be the same situation) because raising karma was much harder than lowering it, and so you wouldn't be able to play anymore, since every single player would attack you on sight to get experience, and if you tried to defend yourself as criminal your karma would just go deeper in the drain, so all people that fell for the impossible to withstand insults and griefing or trolls, had either to be extremely high level, so they would literally walk killing everyone on sight, since they all attacked them, or wouldn't be able anymore to play, since the spawning square was the only area where you weren't able to be attacked.
I'd like to not be killed by annoying pvpers, but this kind of system seems to not work well.
Mario_Demorez wrote:If a criminal is agro'd the person who agros them does not become a criminal themselves or leave a scent.
If a dead body was a criminal then the items on the body can be stolen and trespassed upon without leaving scents or making the "looter" a criminal.
Ways to lose this privilege:
Anyone who is an outlaw. This will allow criminals to have justice claimed upon them. However, another thing needs to be changed in the game for this entire idea to work: If you attack a criminal you do not become one yourself. You do not leave a scent or become red-handed if the person you agro/lootbody was a criminal. Why punish people for defending them or someone else?
It should also be added that if someone does knock out someone with higher (or maybe even close to) UA/MC/AGI the person knocked out is now killable. This allows people to kill people who can defend themselves.
And finally, if someone does kill someone else they get an instant amount of that player's LP.
rye130 wrote:Mario_Demorez wrote:If a criminal is agro'd the person who agros them does not become a criminal themselves or leave a scent.
If a dead body was a criminal then the items on the body can be stolen and trespassed upon without leaving scents or making the "looter" a criminal.
Ways to lose this privilege:
Anyone who is an outlaw. This will allow criminals to have justice claimed upon them. However, another thing needs to be changed in the game for this entire idea to work: If you attack a criminal you do not become one yourself. You do not leave a scent or become red-handed if the person you agro/lootbody was a criminal. Why punish people for defending them or someone else?
It should also be added that if someone does knock out someone with higher (or maybe even close to) UA/MC/AGI the person knocked out is now killable. This allows people to kill people who can defend themselves.
And finally, if someone does kill someone else they get an instant amount of that player's LP.
So what this sounds like to me is that I can do whatever I want to someone after forcing them to become a criminal in some way. So all just use alts to inconvenience them in every way I can possibly imagine. When they finally do something about it (attack the alt) I've now made them into a criminal and can knock them out and loot them without any consequence.
Systems like this are going to be abused by the people they are looking to punish.
rye130 wrote:
So what this sounds like to me is that I can do whatever I want to someone after forcing them to become a criminal in some way. So all just use alts to inconvenience them in every way I can possibly imagine. When they finally do something about it (attack the alt) I've now made them into a criminal and can knock them out and loot them without any consequence.
Systems like this are going to be abused by the people they are looking to punish.
Users browsing this forum: No registered users and 19 guests