Aggro rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Aggro rework

Postby vatas » Wed Apr 01, 2020 3:13 pm

*Animals should shreak, growl, or otherwise signal that they will consider aggroing you before they do, giving you chance to back off/retreat
*If you run away long enough, the animal will drop aggro. It's asinine that you can essentially run a mile and the animal will chase you keeping the same pace until you finally run out of stamina/grassland terrain and then just ruins your day before resuming random pathing. Most animals would avoid unnecessary energy expenditure.
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Re: Aggro rework

Postby Clemence » Wed Apr 01, 2020 5:46 pm

That would be nice.
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Re: Aggro rework

Postby shubla » Wed Apr 01, 2020 7:55 pm

Excellent idea! Few warning sounds before aggroing would be good. At least for most animals.
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Re: Aggro rework

Postby Headchef » Thu Apr 02, 2020 2:26 am

game already too carebear, this is just sadness.
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Re: Aggro rework

Postby MagicManICT » Thu Apr 02, 2020 4:30 am

Headchef wrote:game already too carebear, this is just sadness.

The client you use probably already has "warning sounds" when you have a big animal show up on the mini-map, anyway. Or you saying you a brave young man and turn off those sounds and play it like it was "meant to be played?" :D

@vatas: I do like the premise of the idea.
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