Cooking repices overhaul

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Cooking repices overhaul

Postby Liss12 » Mon Apr 06, 2020 4:38 pm

There are some repices that are clearly inferior to others. Nearly all in the garden greens category (except pumpkin stew) and most of the sausages aswell and many others scattered across the other categories. Most of the time i just cycling trough 5 or 6 repices never touching the rest. There is a simple pattern that determines if repice is good or bad:

-Is it possible to put rare ingridients in it (cave lantern, cachalot meat, driftkelp etc.)?
-Is it possible to add spice?
-How many different stats it gives?

Repices like red shed salad or bear salami are just awful. Basic FEP, variety of stats they give, max stat%, hunger- they suck at everything. In general older repices that i remember since H&H1 are outdated and are desperate to update.

What i suggest:
-Add spice or salad greens to every sausage repice, allowing more variety (assuming there would be at least one great variant for every repice) and boosing FEP/hunger with pepper and other spices.
-Reduce variety of stats that foods from garden greens category provides make it more stat-specific snacks like carrot cake for example.

These are relatively easy to do changes that will improve cooking a lot. Ofc there is still a lot can be done with cooking to make it better but i suppose balancing repices like autumn steak with huge ingridient variation would take hour and hours of work.
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Re: Cooking repices overhaul

Postby xdragonlord18 » Mon Apr 06, 2020 6:44 pm

None of those things really matter when considering if a food is good. You can almost exclusively look at FEPs/Hunger to decide if a recipe is good. Adding more ingredients to a recipe will not inherently make its FEPs/Hunger better.
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Re: Cooking repices overhaul

Postby Liss12 » Mon Apr 06, 2020 6:50 pm

xdragonlord18 wrote:None of those things really matter when considering if a food is good. You can almost exclusively look at FEPs/Hunger to decide if a recipe is good. Adding more ingredients to a recipe will not inherently make its FEPs/Hunger better.

Foods that use spice or rare ingridients are tending to have best fep/hunger ratio anyway i didn't thought i need to clarify that. Anyway it makes repices i mentioned above even less appealing if anything.
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Re: Cooking repices overhaul

Postby xdragonlord18 » Mon Apr 06, 2020 6:59 pm

Liss12 wrote:Items that use spice or rare ingridients are tending to have best fep/hunger ratio anyway i didn't thought i need to clarify that specifically. It makes everything else even less appealing if anything.

Items that use spices are not inherently better for example roast meat sucks across the board. I do think that foods that use rare ingredients tend to be better but only if the food calls for that rare ingredient specifically. The real stat that needs to be looked at is FEPs/Hunger. Spices and ingredients used are borderline arbitrary so saying that by adding more of those things that they will improve the amount of good foods is not true.
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Re: Cooking repices overhaul

Postby Liss12 » Mon Apr 06, 2020 7:08 pm

xdragonlord18 wrote:
Liss12 wrote:Items that use spice or rare ingridients are tending to have best fep/hunger ratio anyway i didn't thought i need to clarify that specifically. It makes everything else even less appealing if anything.

Items that use spices are not inherently better for example roast meat sucks across the board. I do think that foods that use rare ingredients tend to be better but only if the food calls for that rare ingredient specifically. The real stat that needs to be looked at is FEPs/Hunger. Spices and ingredients used are borderline arbitrary so saying that by adding more of those things that they will improve the amount of good foods is not true.

I just want to make these crappy recipies at least somehow viable. Spice gives variety and at least some of these variants can be made more viable in terms fep/hunger or %max.
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Re: Cooking repices overhaul

Postby xdragonlord18 » Mon Apr 06, 2020 7:40 pm

Liss12 wrote:I just want to make these crappy recipies at least somehow viable. Spice gives variety and at least some of these variants can be made more viable in terms fep/hunger or %max.

They can be made viable just by changing their FEP's. You don't need to add ingredients or spices to do this.
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