As the title says.
It would be cool if after each winter nodes such as fish, animals, and forageables got shuffled across the map after each completed seasons cycle.
Uriel wrote:+1 that would mean no boting for hq animal spawns. Such easy fix of this problem...
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
Aceb wrote:I am up for it but remember, it doesn't fix anything and is helpful toward factions and less helpful toward hermits.
Mario_Demorez wrote:Aceb wrote:I am up for it but remember, it doesn't fix anything and is helpful toward factions and less helpful toward hermits.
Very hard to do anything to help hermits and not help factions. As long as it doesn't harm hermits I think its ok.
ErdTod wrote:Yes, please. Because after you figure out few good spots, all you do is just visit them regularly without much surpirse and with expected results. I would imagine that some nodes should stay static, like clay or soil, because there's not muh logic in them moving. But fish, forageables, animals - these all could be somewhat randomized once a season or two.
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