Fires should be harder/slower to make during winter

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fires should be harder/slower to make during winter

Postby Omnipotent » Thu Apr 09, 2020 5:44 pm

As per dragons mentions:

Fires should be harder to make during winter and should require more time and energy.
User avatar
Omnipotent
 
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: Fires should be harder/slower to make during winter

Postby azrid » Thu Apr 09, 2020 8:38 pm

There is too much fire content already in the game. Boring idea.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: Fires should be harder/slower to make during winter

Postby Mario_Demorez » Thu Apr 09, 2020 8:40 pm

But it makes sense. Colder wood takes more energy to rise to the flaming point. This needs to be fixed asap.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Fires should be harder/slower to make during winter

Postby Hasta » Thu Apr 09, 2020 9:01 pm

Wood left outside during nights or all around the day in winter/in autumn becomes Damp and less effective as fuel.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Fires should be harder/slower to make during winter

Postby azrid » Thu Apr 09, 2020 10:44 pm

Mario_Demorez wrote:But it makes sense. Colder wood takes more energy to rise to the flaming point. This needs to be fixed asap.

Many things make sense that are not worth the time.
I'd rather see winter become easier not harder. Many non trolls agree with this.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: Fires should be harder/slower to make during winter

Postby Omnipotent » Fri Apr 10, 2020 1:04 am

azrid wrote:
Mario_Demorez wrote:But it makes sense. Colder wood takes more energy to rise to the flaming point. This needs to be fixed asap.

Many things make sense that are not worth the time.
I'd rather see winter become easier not harder. Many non trolls agree with this.

You're just complaining and shitting on peoples ideas. I don't see you coming up with any bright ideas azrid. Can you do anything constructive or are you just trying to talk shit in C&I?
User avatar
Omnipotent
 
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: Fires should be harder/slower to make during winter

Postby MagicManICT » Fri Apr 10, 2020 2:47 am

IF this gets considered, it'd be because

Hasta wrote:Wood left outside during nights or all around the day in winter/in autumn becomes Damp and less effective as fuel.

(don't forget spring), not
Mario_Demorez wrote:But it makes sense. Colder wood takes more energy to rise to the flaming point. This needs to be fixed asap.

The temperature difference of "cold" wood (say -10 C) vs "warm" wood (say 30 C) has very little to do with it. You're talking a couple of minutes in a 20-30 minute operation. The temperatures you need to raise wood up to are around 300-400 C depending on the species of try, dryness, etc. Hardwoods are at the top end of the range, softer woods to the lower.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Fires should be harder/slower to make during winter

Postby Mario_Demorez » Fri Apr 10, 2020 3:42 am

MagicManICT wrote:IF this gets considered, it'd be because

Hasta wrote:Wood left outside during nights or all around the day in winter/in autumn becomes Damp and less effective as fuel.

(don't forget spring), not
Mario_Demorez wrote:But it makes sense. Colder wood takes more energy to rise to the flaming point. This needs to be fixed asap.

The temperature difference of "cold" wood (say -10 C) vs "warm" wood (say 30 C) has very little to do with it. You're talking a couple of minutes in a 20-30 minute operation. The temperatures you need to raise wood up to are around 300-400 C depending on the species of try, dryness, etc. Hardwoods are at the top end of the range, softer woods to the lower.

But there is a difference in energy need. I’m not sure exact time and energy it’ll take but if you really want to calculate you can use Cp and assume some numbers. I’m sure difference species of wood have different flammability points. I definitely think when trying to catch something on fire (raise its temperature to flammability point) the initial temp of the object is very important. How much energy do you really think is being produced by some twigs rubbing together?

Also from hiking and camping experience: it’s way harder to start a fire in snow. Snow makes everything wet, the wood isn’t drying out that has fallen on the ground. Your hands are cold. Definitely should be added to the game!
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Fires should be harder/slower to make during winter

Postby MagicManICT » Fri Apr 10, 2020 4:26 am

Mario_Demorez wrote:But there is a difference in energy need. I’m not sure exact time and energy it’ll take but if you really want to calculate you can use Cp and assume some numbers. I’m sure difference species of wood have different flammability points. I definitely think when trying to catch something on fire (raise its temperature to flammability point) the initial temp of the object is very important. How much energy do you really think is being produced by some twigs rubbing together?

Yes, I mentioned different species (typo--'try' supposed to be 'tree'; sorry). Thermodynamics of wood is known per species group (oaks, maples, etc, pardon for not using the proper biological classifications here). As far as the thermodynamics go, some factors are more important than others. The 40 degree difference I mentioned is really pretty small when you factor in the target temperature (675 - 775 K or so) and other relative thermodynamic properties (friction, material density, thermal transference, etc).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am


Return to Critique & Ideas

Who is online

Users browsing this forum: ChatGPT [Bot], Claude [Bot], vatas and 0 guests