Bloody Runestone (aka ear from diablo/trophy from player)

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Bloody Runestone (aka ear from diablo/trophy from player)

Postby Aceb » Wed Apr 15, 2020 2:41 am

Dev cape plx or hats for this quality idea!

Ladies and Gentleman and others of unspecified gender, I present You a brand new type of runestone!

Crafting recipe: 9x stone of the same type OR can be carved out of boulder (the bigger boulder, the more quantity will be carved)
Requires one of: Vandalism, Theft, Rage

Upon creation, it's just an item called "Oval runestone of Quartz/Meteorite/Cinnabar/etc." taking as much as 2x2 in your inventory!

Usage:
- On hearthling that was knocked out or killed AND they possess one of required skills.
- You can use the Oval runestone on the body or corpse of the fallen to create after 5-10 second period, a damn brand new "Bloody Runestone".
- The Bloody Runestone gains marks similar to those on typical runestone but with it's own style and with correct stone type to be fancy

Bloody Runestone can be either inspected from a far as 15 SQM (display case) or directly from inventory. Upon inspection, there's a text:
"This bloodstone blood marks belongs to Aceb. They were knocked out / killed by Chicken".

Another usage is to track and made an king-ly emote if tracked person is close.
If the tracked player is in vicinity of sight, it will point towards them with special emote but if they're even one square too far "The shamed hearthling is too far away!". However, both in inventory or in display case, if the marked person is alive, it will glow with bright red color. If the player is dead, it will have dark red color and tracking will be unavaible. "You cannot track whats belong to dead." [this is to prevent unlimited / unfair forever lasting tracking device]

Heartling that was used to create a bloody runestone from, gains 1 wound (please jorb, from regenerating pool so it can't be used to kill somebody with 1HP left) named "Marked with a stone" that heals overtime (as long as body turning into skeleton takes). A person with such wound cannot be marked again until it heals away.

People being close to this event (bloody stone making) taking a place, that are redhanded or outlawed, are subjected to a chance of getting +300XP event of "Stone balls". Not so rare but to prevent some form or possible farm exploit.

TL;DR = create an item that will be a stone trophy and You could flex with having your own meteorite dearest friend enemy name on it, without abusable but "fun mechanic" to it + experience event


Here comes the problem to discuss:
Should the names on the stone be presentation name, original name or memorized/kinned name of the player performing ritual?
Who's name should appear on stone next to victim? The person doing the marking or the person who did K.O/Kill or did the most damage?
Should there be two or three names in case of multiple gangbang?

Let the discussion begin, further on is only my art invention on the description and event.

Proposed system messages:
You have been marked forever. (victim)
You succesfully extracted blood from your target. (Marker maker)
No more blood can be extracted from this hearthling. (Trying to make new stone)
Graves do not speak. (Tracking dead hearthling)
This bloodstone blood marks belongs to PlayerX. They were knocked out / killed by PlayerY and PlayerZ. (Inspecting)
This hearthling is not here! (tracking alive)

Proposed item description:
Oval runestone:
This stone is yet to fullfill it's destiny. Right now it's just nothing more than what it was before it was created.
Bloody Runestone:
Somebody decided to use this poor piece of rock to imprint a shard of soul of another being to be shamefully displayed for all the eternity.

Proposed event description:
Stone balls:
In the middle of battlefield, You have noticed as one of the combatants came over fallen one and used a rock to mix it with their face. Forever and ever, this spectacle will leave a gash printed in your hearth. Overflowing joy or fear is yet to be decided...

Marked with a stone
Some nasty person decided it is worthy to combine your bleeding wounds with a stone. Only entering a fire is more painful, but it does not scar your soul. No medicine can fix that but it will probably heal over time, physically only thou.
A quest for a hat. - W10
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Re: Bloody Runestone (aka ear from diablo/trophy from player

Postby SovietUnion » Wed Apr 15, 2020 2:26 pm

Good idea. Detailed description. This is how ideas should be posted. GJ.
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