realm expansion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

realm expansion

Postby xzo » Mon Apr 20, 2020 12:07 pm

- only characters with lawspeaking should be able to expand realm borders
- nuke seamarks in rivers/lakes
- reconsider what naked alts should be able to do, they have way to much use right now

J&L if you need any explanation please refer to Loftars tool from last world and see how BB is expanding, there is no force required at the moment to expand your realm, all you need is army of naked alts and dedication to send them in many directions at one, no real counter-play to this except doing the same, its frustrating to not being able to stop that zerg expansion and in farienss Snail is pointing it out so clearly that his mechanic is broken, by expanding securely with naked alts
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Re: realm expansion

Postby Vigilance » Mon Apr 20, 2020 12:32 pm

i stopped reading and immediately discredited the entire post when i read "zerg"
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Re: realm expansion

Postby irongete » Mon Apr 20, 2020 1:47 pm

+1 to idea of Lawspeaking required for expanding, but people will just create improved naked alts with that skill in a couple of days.
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Re: realm expansion

Postby Aceb » Mon Apr 20, 2020 1:51 pm

Siegecrafting is more logical as You should be prepared to fight for the terrain. Lawspeaking only might just increase the number of ghost villages covering terrain. (And making it even more difficult to get rid of cairns).
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Re: realm expansion

Postby xzo » Mon Apr 20, 2020 2:06 pm

Vigilance wrote:i stopped reading and immediately discredited the entire post when i read "zerg"


thanks for sharing

irongete wrote:+1 to idea of Lawspeaking required for expanding, but people will just create improved naked alts with that skill in a couple of days.


that would stop zergspawn of naked alts, killing character that had to spend some lp is still something compared to killing alt spawned 3 minutes before

Aceb wrote:Siegecrafting is more logical as You should be prepared to fight for the terrain. Lawspeaking only might just increase the number of ghost villages covering terrain. (And making it even more difficult to get rid of cairns).


bit more expensive but I would even favor that over lawspeaking, expanding realm should be a glorious moment and led by some advanced characters, not alts with 0lp gained
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Re: realm expansion

Postby xdragonlord18 » Mon Apr 20, 2020 4:43 pm

Nerfing naked alts is a futile, and likely bad, idea. Instead punish having dumb shaped kingdoms. Employ a cost that is based on the convex hull of the kingdom claim or something.
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Re: realm expansion

Postby Aceb » Mon Apr 20, 2020 5:37 pm

xdragonlord18 wrote:Nerfing naked alts is a futile [...]


It's not futile because everybody complain how naked alts can perform all sorts of things ¦]
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Re: realm expansion

Postby SnuggleSnail » Mon Apr 20, 2020 9:42 pm

None of these things would've negatively affected my expansion. Maybe if you guys don't like how kingdoms work you should ask the people who are clearly the best at building & managing them for some advice 8-)
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Re: realm expansion

Postby Potjeh » Mon Apr 20, 2020 11:57 pm

Yeah it's stupid how quickly realms expand, and it's ugly how mixed up their territory is. You're basically constantly leaving and entering realms as you walk around, because they're all made up of thin tendrils. And it sucks that a realm with worst bonuses can have the most territory.

So, how about limiting realm size? Let's define border cairn as a cairn who's area isn't enclosed on all sides by area of other cairns of the same realm. Then put a cap on the number of border cairns a realm can have, and make this cap proportionate to the number of menhirs, grotesque idols, irminsuls and monoliths that the realm has. If the realm is over the cap it can't build any more cairns and it can't gain any authority.
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Re: realm expansion

Postby Astarisk » Tue Apr 21, 2020 12:23 am

Potjeh wrote:Yeah it's stupid how quickly realms expand, and it's ugly how mixed up their territory is. You're basically constantly leaving and entering realms as you walk around, because they're all made up of thin tendrils. And it sucks that a realm with worst bonuses can have the most territory.

If you look at it overall, the realm buffs in terms of statues and menhirs is pretty close to one another (Which makes sense as the buffs are not tied to territory gained, else BB would be far ahead) Just because one realm prioritizes buffs you might not be a fan of does not mean its buffs are worst. There is an insane limitation in terms of bat guano when it comes to making buff statues. I'm sure BB would love to have all the statues and menhirs spent in useful buffs but sacrafices need to be made in some areas for gains in others. The buffs don't only effect you, it effects the group in charge of BB as well. You are also free to just up and move your village into realm territory you like.

Potjeh wrote:So, how about limiting realm size? Let's define border cairn as a cairn who's area isn't enclosed on all sides by area of other cairns of the same realm. Then put a cap on the number of border cairns a realm can have, and make this cap proportionate to the number of menhirs, grotesque idols, irminsuls and monoliths that the realm has. If the realm is over the cap it can't build any more cairns and it can't gain any authority.

Seeing as how Loftar has never given anyone proper tools or features in game in regards to seeing what your realm looks like and is shaped like tendrils tend to pop up. I can assure you from what mapping I know that our realm is not made of a ton of tendrils snaking everywhere. We have quite a lot of filled area, you just may live in one of the few zones that's blocked by other realms or is still being worked on. As I said previously it is absurdly hard to keep track of every cairn placed as no official maps of realms exist. But this change wouldn't really effect us much at all.


In terms of what's been mentioned here I agree with Snail that none of these suggestions would have made much of a difference. What I see is people are complaining that another group is actively engaging in a system they wish to have no part of. Nothing is stopping you from expanding your own realm yourself. It's just a lot of laziness, the other realms have far more people playing with them yet they have the least effort put into theirs. Are we to just find a way to nerf the big realm because all the other realms refuse to put in equal effort despite having a bigger labor force? Or maybe the other realms should have been better planned and prepared when coming into a new world. There are sacrifices and trades to be made in terms of village output and production when one focuses on one area and not another.
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