Alternative lockpicking

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Alternative lockpicking

Postby shubla » Tue Apr 21, 2020 6:08 pm

We should be able to break locked wooden house doors with sledgehammer and B12 to get in, as an alternative to lock picking.
https://youtu.be/WDpipB4yehk Kind of like this.

There would be visual and auditory effect that could be heard inside the house, while the door is being destroyed.
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Re: Alternative lockpicking

Postby MagicManICT » Wed Apr 22, 2020 5:54 am

shubla wrote:We should be able to break locked wooden house doors with sledgehammer

Bad boys bad boys
Whatcha gonna do when dey come for you

Probably should be an option. What to balance, though? At least with locks and picking you have some balance in the time it takes based on lock type and quality vs hearthling skills.
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Re: Alternative lockpicking

Postby Aceb » Wed Apr 22, 2020 12:32 pm

It could be cool and possible to do only if the player doing that would be able to picklock with 10q tool under 3 seconds.
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Re: Alternative lockpicking

Postby Hasta » Fri Apr 24, 2020 11:08 am

MagicManICT wrote:What to balance, though?


1. A skill "Hold The Door!" - Compares physical prowess of hearthling inside using that skill and greatly (reduced/increased by delta) extends the timer for breaking in with a Sledgehammer (and not so greatly against B12 axe).

2. A pre-installed wooden bar - when activated, it drops down blocking the door entirely, immensely boosts the door's durability but afterwards (if the door remains unbroken) requires some actions and/or materials to dismantle and make the door operable again (that'll justify Great Halls having two doors, huh).

A synergie of those two actions should effectively counter any attempt of breaking in; only one of them will just make it harder/longet to achieve.

3. Also, this should be a thing against lockpicking - if a hearthling with high PER*INT is inside a house that is being lockpicked, he/she should get an alert and be able to use this simple thing to make lockpicking impossible and B&E being the only option:
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