Note: to makes things easier, I'll be referring to experienced PvP players as "VETS", and to unexperienced ones as "NOOBS"
A little recap of how things work right now:
- If your SHP get to 0, but you HHP don't, you are KO. While KO, you have "KO Protection", meaning you can't get attacked any further.
- If your HHP get to 0 with the same attack that takes you to 0 SHP, you're dead. KO protection won't kick in, since you technically are killed outright, not knocked out.
- In order to engage in PvP, you need the Rage skill.
- The Murder skill allows you to turn on "Murderous Rage", which allows you to do more damage but you lose your KO protection. It also allows you to attack KO players if they also lost their KO protection due to Murderous Rage.
What are the consequence of this?
- VETS fight each others without using Murderous Rage, which means nobody ever dies.
- NOOBS can still be -somewhat easily- get killed outright by VETS, ignoring KO protection.
This means PvP is only truly damaging to NOOBS, while VETS only lose their gear.
What has been tried in the past?
- No KO protection at all. Everyone could be killed, making PvP more dangerous. The main issue was that lots of NOOBs got killed "for the lulz", leading to many players quitting the game.
- Losing KO protection when buying Murder. VETS would just buy Rage and ignore Murder for the most part, not solving the issue of VETS being "unkillable".
- Losing KO protection when buying Rage. VETS would wait to buy Rage until the second they truly needed it, or abuse Pclaims to be able to siege without needing Rage.
And probably more stuff I'm forgetting about.
Someone suggested to turn PvP off completely, unless you buy Rage. This brings a bunch of issues, including people using naked alts as unkillable human walls.
So what can we do in order to make PvP more deadly for VETS, but safer (or as safe as it is now) for NOOBs? I'm open to suggestions.
One thing that came to mind is the following:
- You permanently lose KOP (at least against Players) when buying Rage.
- Rage takes (e.g.) 24 IRL hours to "activate", meaning you can't buy it and attack straight away.
- Siege engines require Siegecraft [which already requires Rage] to be operated.
- Possible extra: you can't be killed if you don't have Rage. If you would get outright killed, you instead drop to 1HHP. [Leeches shouldn't kill you either, leaving you at 1HHP]
Thoughts?