A credo after Tailor or Potter

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A credo after Tailor or Potter

Postby FrankMcFuzz » Fri May 08, 2020 2:02 am

Hey everyone.

Tailor and Potter are amongst the easiest credos in the whole game (make linen shirt x4, dig acre clay, etc). For crafting characters and alts, tailor is quite good by itself, and both of these don't take very long at all when compared to other credos. I'm a casual player who works full time and even I did tailor in 3 days whereas farmer took me 20-30 days.
They're also the earliest 'dead end' of credo branches, both only finishing at only requirement 2.
Potter also deserves a 'hook', since apart from potter bricks being required for deep mine holes, there's no real reason to do it, especially for solo players who aren't quality chasers. If it led into a cool credo, people would do it more (You probably wouldn't see many lumberjacks if not for blacksmith!)

Characters who go for those credos likely have very good crafting stats, so a crafting focused credo would be nice. I would rather suggest room for improvement than go overboard with specific suggestions, so I will let you think about it. But some cool crafting focused credo bonuses would be nice, like chance for crafting double curious, or some gem cutting bonuses as most crafter skills are used in gem cutting.

Having a credo that required cook, potter, and tailor, like a master crafter, would be nice (although that would be 6 credos, which would the highest requirement credo lol. A solution for this is to remove hunter requirement from cook, then it would be equal with the other high tiers like sage and cave hermit.) The problem is that all of these credos after farmer are astonishingly fast and don't really have a great 'end goal' like blacksmith or scholar.

Credos bad?
FrankMcFuzz
 
Posts: 88
Joined: Tue Aug 24, 2010 2:14 pm

Re: A credo after Tailor or Potter

Postby Procne » Fri May 08, 2020 2:49 pm

I feel like Potter should have been a requirement for Blacksmith, rather than Lumberjack.
Potter requires masonry, just like quarryman and miner. Potter has his products fired, just like miner "fires" ores and smith - wrought iron / steel.
FInally potter provides bricks for smelters, forges, crucibles and tar kilns.
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: A credo after Tailor or Potter

Postby Necrisha » Sat May 09, 2020 8:26 am

... I kind of like the idea of an apothecary/physician credo requiring Tailor, potter and cook. The buffs could be centered around medicine making, and the capstone allowing the crafter a custom hearth magic interaction that increases the speed of healing items by 10-24%. Theme wise it would make sense, especially if there was a future medicine that required clay jars to store them in, or if multiple uses of ant paste, toad butter, and other similar remedies could be stored in clay jars.
Necrisha
 
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: A credo after Tailor or Potter

Postby Lalaxx » Sat May 09, 2020 12:10 pm

Necrisha wrote:... I kind of like the idea of an apothecary/physician credo requiring Tailor, potter and cook. The buffs could be centered around medicine making, and the capstone allowing the crafter a custom hearth magic interaction that increases the speed of healing items by 10-24%. Theme wise it would make sense, especially if there was a future medicine that required clay jars to store them in, or if multiple uses of ant paste, toad butter, and other similar remedies could be stored in clay jars.

apothecary sounds good, with maybe some unique medicine or at least +% to quality or speed of medicine.
User avatar
Lalaxx
 
Posts: 437
Joined: Sun May 12, 2013 12:15 pm
Location: Norsca


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 221 guests