Hey everyone.
Tailor and Potter are amongst the easiest credos in the whole game (make linen shirt x4, dig acre clay, etc). For crafting characters and alts, tailor is quite good by itself, and both of these don't take very long at all when compared to other credos. I'm a casual player who works full time and even I did tailor in 3 days whereas farmer took me 20-30 days.
They're also the earliest 'dead end' of credo branches, both only finishing at only requirement 2.
Potter also deserves a 'hook', since apart from potter bricks being required for deep mine holes, there's no real reason to do it, especially for solo players who aren't quality chasers. If it led into a cool credo, people would do it more (You probably wouldn't see many lumberjacks if not for blacksmith!)
Characters who go for those credos likely have very good crafting stats, so a crafting focused credo would be nice. I would rather suggest room for improvement than go overboard with specific suggestions, so I will let you think about it. But some cool crafting focused credo bonuses would be nice, like chance for crafting double curious, or some gem cutting bonuses as most crafter skills are used in gem cutting.
Having a credo that required cook, potter, and tailor, like a master crafter, would be nice (although that would be 6 credos, which would the highest requirement credo lol. A solution for this is to remove hunter requirement from cook, then it would be equal with the other high tiers like sage and cave hermit.) The problem is that all of these credos after farmer are astonishingly fast and don't really have a great 'end goal' like blacksmith or scholar.
Credos bad?