https://docs.google.com/document/d/1LeZ ... sp=sharing
Large suggestion read, feedback etc. First draft.
I have no expectations to see this apply but I enjoyed doing it.
LostJustice wrote:Lets just add more abusable mechanics before fixing the current ones. Rest of the post is a abusable
LostJustice wrote: won’t help.
LostJustice wrote: doesn’t fix the fact that there are dummy realms
Gutharr wrote:yeah like I told you another time, really like the idea. more politics is awesome because right now as a hermit you dont really care about realms.your system feels more "natural" or realistic than the current one and I like feudalism. the authority/coin idea is nice too
I woud like a system for villages vassalizing hermits too. like as a hermit your are somehow tied to a village without being an actual member. maybe as a a vassalizied hermit you get a small part of the village buff and no "village member rights" but the village gets some authority for each hermit it has. hermits should be living close to the village geographically for them to be vassalized. what do you think about that?
Moonpoppy wrote:To be honest its not even a bad idea Jock! What i would say (maybe i missed it) would be the ability for villages to link together some how... similar to a realm but not as currently seen.
LostJustice wrote:Lets just add more abusable mechanics before fixing the current ones. Also I always laughed when I see that land grabbing is botted. That is funny because there are just actually people with enough persistence to actually expand and people don’t understand so they think bots. Rest of the post is a abusable and won’t help. We don’t even have the simplest things such as realm maps in game or even separated build and destroy perms.
And if you were here for when realms were originally implemented you would know that they are not meant to be accessible by everyone and on top of that it was a way for factions to provide buffs to hermits and smaller villages, not for some weird village system that doesn’t fix the fact that there are dummy realms and then can choose who to deny the buffs to making it even worse.
nero1141 wrote:if i need to give my feedback, i like the idea of feudalty, but i think if realm claim your village you need to give tax if you want it or not, cause well... they were conquered,
about buffs, its much to cheap anyway the way you said, these buffs are meant to be hard to get, so i think its abusable in that way for example your minning quality rise:
i need to build 15 chieftains and put 15 pickaxes, if each of my pickaxe is 170q pretty easy at this point of time for medium sized village, that means i just need like 60 metal bars per 10 days to maintain it(maybe less with blacksmith credo)? boughs could be a problem but you can always plant more of them, its way way to cheap, and you can only put them when you need to mine better ores
Users browsing this forum: No registered users and 12 guests