the main goal of that idea is to buff small realms and promoting establishing realms in mid-late game, so if you are filthy rich you can have your own realm and actually handle having buffs
as a good reasoning I would like to point out that its the realm authority objects that are spreading the buffs after all, so those should became more expensive as the realm grows
its pointless to make them more expensive when built
but it is absolutely logical to make them more expensive in maintenance as the realm grows
what do you think about the idea or removing auth drain on ream buff structures ? you could have all those buffs at no cost with zero expansions, but the more you expand, the more it costs you
so building one buff structure would add the maintenance cost to all of your cairns and seamarks, lets say by 5 auth ( subject to discussion )
so world could possibly look like this:
realm that have only its capitol, could handle full set of buffs, if they can manage getting the materials ofc
realm with 100 cairns would pay 500 auth per day for each buff structure ( that's decent discount to what we have now )
realm with 400 cairns would pay 2000 auth per buff
it would be nice to have more realms, even small ones, people grouping together and discovering this mechanics for themselves
presently it is super difficult to detach from realm if you are hermit or small village, you don't want to lose those buffs, but if you could have it at lower price you would probably not hesitate
potential outcome ?
more realms
more buffs
balance of power in terms of auth income / outcome
actual realm size management and picking strategical locations instead of swarming the map
open for disccusion