Seriously, this stop being funny after the 3rd time, let alone the 20th :
(I don't even have cucumbers nor millet)
And that's mild compared to some other credos, like the blacksmith one asking you to craft 5 gold crowns or some shit.
Not to mention all the quests locked into a season because the thing it ask you is only found in a specific one. Summer ended a day ago? Tough luck, wait a whole fucking month.
Now that's said, here's for a suggestion, more like a revamp :
- Each credos has a list of possible actions related to it (like it already have);
- On starting a credo, you got a bar that start empty, that goes from 0% to 100% / 1000% or whatever;
- Doing actions related to the credo increase that bar by some %;
- Much like the satiation system, doing an action repeatedly lessen the impact of it for some time;
- Not all actions are equals -- Some give more, some less;
- Each successive credo completed lessen all action's impact for the next one, making it longer to do.
- A problem would be : How to communicate to the player what actions can help? Maybe a short paragraph in the credo window describing a few general, possible actions.
Criticism appreciated. I likely haven't thought of everything, like possible abuse / cheesing.