Replace random flower quality +1 with local base resource quality. Like +1 to local soil/water/sand/clay (with check if there any around) quality.
won't be too much OP, and removes raging about shitty rewards
CSPAN wrote:I haven't quested outside of week 1 because how thrilling is it to captivating activities to really gain your attention and spark excitement such as; Take a naked swim! (wow how fun), Go crack a joke at some other tree! (wow I am a miner and being on this god forsaken surface is the last thing I want to do).
Karede wrote: It takes a special kind of autism to play this game
Enjoyment_2 wrote:hey! Stay on topic, please... we're talking about the possibility to make better resources, not about how bad quest rewards are)
Apocoreo wrote:Roll three rewards and let the player choose 1.
azrid wrote:Apocoreo wrote:Roll three rewards and let the player choose 1.
I would also like to roll 3 options. Choosing 1 lesser evil out of 3 is more enjoyable than just getting some trash.
Hasta wrote:Just yesterday I talked to a tree and here's how it went:
Me: Here's a trout you asked for.
Tree: And the quality +1 increase goes to... CHASMCONCH!
Me: Bless you!
Tree: What
Me: What
If you consider "world bosses" as a semi-localized resource, the system is already in place, devs should just extrapolate it all the way to localized ones. +1
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