by SnuggleSnail » Sat May 30, 2020 6:34 am
Didn't nobody outside of your giant group turn up to the last meteorite fight?
I feel like a thing that the majority of the community hasn't realized, that I've been saying for a year+, is that forcing people to fight, especially when there's a clear victory condition reduces the quantity and quality of PVP.
It's the same progression of events every time:
1) Everybody realizes they won't be able to compete for meteors if they don't join one of the two potentially relevant groups
2) Those groups fight
3) One of those groups win
4) More people in the winning side want to go to the fight / less people in the losing side want to go to the fight
5) Each fight becomes progressively less balanced > one side quits the game
6) The losing side stops PVPing outside of a few tryhards
7) The dominant group starts complaining about a lack of PVP, and also starts quitting (altho usually they can gather more people, because super low stated bois are more willing to come if their side usually wins)
8) Also no group outside of the two that everybody initially joined can have top industry, because for some retarded reason a giant quality boost is directly locked behind being the strongest group
9) Compounding their advantage again, the group with the quality advantage gets a giant market share compared to other groups, while putting in less effort (something I imagine most people undervalue)
Realms are insanely exploitable. I would argue a monopoly on realms is more exploitable than a monopoly on meteorites. If you add ANOTHER reason for the entire world to join an alliance, and remove everybody else's ability to interact with systems of power, compounding their own advantage further, how does that create PVP?
The reality is if what you suggested were implemented one side would win 5 times in a row, then everybody else would stop trying, be demoralized, and quit engaging in the spontaneous PVP that they otherwise would've engaged in. Just like meteorites.
Additionally, what you're suggesting would require major, and intrusive updates. Updates that would actually take a fuckload of time. Updates that would, by definition, only be able to be experienced by, what, 10-20 players? 30 if there's substitutes? ALSO, if you think cloth botting is a giant advantage for us, and the reason we're so large, wait until you realize food can be automated. Is there a single relevant person without a whale bot right now? In 3 months the whale bot will be a cheese/pie bot.
Realms are like siege. The devs have never, and will never participate in them. The majority of the playerbase have never and will never participate in them. They're insanely hard to balance. It's basically impossible for there to be unbiased/good feedback on how they should work, and it would be unreasonable to devote significant devtime to something so few people will interact with.
Unironically, I think this game would be better if realms were removed, and different content were worked on. I really doubt our monarchist overlords will accept that, though, so the best compromise to go for is probably to make them as insignificant as possible, just like siege.
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